alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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15 роки тому |
alteredq
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b150a74755
Synced with mrdoob's branch.
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15 роки тому |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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15 роки тому |
Mr.doob
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c0d14df4a8
* Fixed examples that were still using scene.add()
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15 роки тому |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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15 роки тому |
alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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15 роки тому |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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15 роки тому |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 роки тому |
alteredq
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ca261ddca5
Added point light / fixed directional light in WebGLRenderer / added light test example.
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15 роки тому |