Commit History

Author SHA1 Message Date
  Takahiro f986933485 Add MeshToonMaterial 8 years ago
  Mr.doob fac47091b7 ShaderChunk.envmap_fragment: Changed unsupported ENVMAP_TYPE to vec4( 0.0 ) for consistency. 9 years ago
  Mr.doob 67dc6d4c8d ShaderChunk.envmap_fragment: Handle unsupported ENVMAP_TYPE. Fixes #9550. 9 years ago
  Mr.doob c705dfc861 ShaderChunk: Moved normal_flip out of envmap_fragment and normal_fragment. See fc1159a6415dd7c833b2bf7ee41374c2b2a6cc6a. 9 years ago
  Mr.doob fc1159a641 Added normal_flip.glsl 9 years ago
  Mr.doob a51411ab6c Clean up. 9 years ago
  Ben Houston e2c86dae12 adopt macro-defined encodings, remove uniform defined encodings. 9 years ago
  Ben Houston 3ca76ecd4c make encodings.glsl more reusable. 9 years ago
  Ben Houston 52a0262c2a add ability to have texel encodings (RGBE,RGBM,etc.) on envMap and emissiveMap that can contain unbounded intensities. 9 years ago
  Ben Adams 1d163773f4 Add defines for favoured glsl functions 10 years ago
  Ben Adams 50adbaa5c1 Mild glsl improvements 10 years ago
  Mr.doob 8cfe69992c Fixed envmap_fragment typo. 10 years ago
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 years ago
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 years ago
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 10 years ago
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 years ago
  Ben Houston 0479681978 fix bug in ENVMAP_TYPE_SPHERE mapping. 10 years ago
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 years ago
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 years ago
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 years ago
  Ben Houston 969b084798 add inverseTransformNormal function to common.glsl and unfix bug with envmap_fragment.glsl 10 years ago
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 10 years ago
  Mr.doob 7f7629ab0d glsl clean up 10 years ago
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 10 years ago
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 10 years ago
  Michael Bond 5e9ad40b35 Replacing indentation spaces with tabs 10 years ago
  Michael Bond 484f364eb8 Adding different environment mapping types including equirectangular mapping and sphere mapping 10 years ago
  Jan Wrobel d1b37e0c35 Calculate envmap reflection vector for the phong material per fragment 11 years ago
  OpenShift guest 8fcb3c0616 add glsl changes 11 years ago