Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob 2a5db1e9f1 Updated builds. пре 13 година
  Mr.doob 888042bd46 Updated builds. пре 13 година
  Mr.doob 1777dea77c Updated builds. пре 13 година
  Mr.doob ddef07a18c r53 пре 13 година
  Mr.doob 95238b00de GeometryUtils.clone() to geometry.clone() пре 13 година
  alteredq 261869ac0a Removed remaining traces of geometry.materials пре 13 година
  alteredq bd7d3fb6de Added GeometryUtils.removeMaterials пре 13 година
  alteredq b11e457e6a Fixed loading of models which were using normalmap materials inside MeshFaceMaterials. пре 13 година
  alteredq a7993230af Fixed SceneLoader and scene example. пре 13 година
  Mr.doob 41aa5e352a Updated HemisphereLightHelper using new MeshFaceMaterial. пре 13 година
  Mr.doob b5a1321a29 BinaryLoader return materials in callback too. пре 13 година
  Mr.doob 1abc24587e Removing geometry.materials and returning materials from JSONLoader. пре 13 година
  Mr.doob 2922ff6aeb Updated some examples to the new MeshFaceMaterial usage. пре 13 година
  Mr.doob 1041b54791 Removed materials and sides from CubeGeometry. пре 13 година
  Mr.doob 5a7aa01cd5 Refactored Minecraft demo. пре 13 година
  alteredq 3e4339f3dc Added handling of MeshFaceMaterial.materials to scene format / SceneLoader. пре 13 година
  alteredq 6fb5b91c4a Updated scene format to use singular "material" property instead of "materials" array for meshes. пре 13 година
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). пре 13 година
  alteredq d5e032b979 Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin). пре 13 година
  alteredq 85f06ba4f3 Refactored MeshFaceMaterial.materials handling. пре 13 година
  alteredq 8b047873b9 Updated builds. пре 13 година
  alteredq b3428102e8 Removed check for WebGLRenderer in ShaderUtils. пре 13 година
  alteredq ab085277e2 Simplified cube and fresnel shaders. пре 13 година
  alteredq 426f37929d Updated DepthPassPlugin to be able to handle skinning. пре 13 година
  alteredq 36d2494d59 Renamed nWorld => worldNormal in shaders. пре 13 година
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. пре 13 година
  alteredq 80dd93a86b Renamed spotLightAngle uniforms to spotLightAngleCos. пре 13 година
  alteredq 5cb7155208 Added clamping to spotLight term in shaders. пре 13 година
  alteredq b5390e9395 Added area weighted vertex normals computation to Geometry. пре 13 година
  alteredq 748159e4f1 Transplanted @WestLangley's normal matrix fix from Geometry.applyMatrix to BufferGeometry. пре 13 година