sunag
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2d38c5dbf0
WebGPURenderer: MaterialX (#27294)
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1 year ago |
sunag
|
549a2e347d
WebGPURenderer: Depth Pixel & Logarithmic Depth Buffer (#27243)
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1 year ago |
sunag
|
05fa47e415
Backend: Move pipeline cache data to backends (#27220)
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1 year ago |
Mr.doob
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eb052843e9
Make puppeteer error handling more robust.
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1 year ago |
mrdoob
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fe25aef42e
Run e2e CI only on macos. (#27165)
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1 year ago |
sunag
|
6d7566e5e4
Renderer: Call ID (#27101)
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1 year ago |
sunag
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c5fc9edc8c
Examples: `webgpu_shadertoy` and `webgpu_tsl_*` screenshots (#27105)
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1 year ago |
aardgoose
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af6593d558
WebGPURenderer: support depth buffer copies in WebGLBackend.copyFramebufferToTexture (#27083)
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1 year ago |
sunag
|
9b302a919b
WebGPU: Compute Rain (#27053)
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1 year ago |
aardgoose
|
e070b99f0f
WebGPURenderer: enable shadow rendering in WebGLBackend (#27023)
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1 year ago |
aardgoose
|
45b985db32
WebGPURenderer: Fix color mask setting in WebGLBackend (#27026)
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1 year ago |
sunag
|
328ec21f59
TSL Transpiler: GLSL -> TSL (#26982)
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1 year ago |
aardgoose
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eb5fb3a8e5
Examples: Update screenshots for now working WebGPU (webgl backend) examples. (#27007)
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1 year ago |
aardgoose
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eb54b90234
WebGPURenderer: handle instanced geometries in WebGL backend (#26731)
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1 year ago |
aardgoose
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4c54c829e4
WebGPURenderer: support occlusion query for WebGL backend (#26744)
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1 year ago |
sunag
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ca5c7cb037
Examples: Rename some WebGPU Compute examples (#26845)
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1 year ago |
aardgoose
|
2ac424c3ea
WebGPURenderer: Support multiple render targets (#26808)
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1 year ago |
aardgoose
|
ef417f0dec
WebGPURenderer: Basic render to texture support for WebGL backend (#26801)
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1 year ago |
sunag
|
1e673dbaa2
Updated screenshot of the `webgpu_lights_ies_spotlight` (#26800)
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1 year ago |
sunag
|
2c8cfdfc33
WebGPURenderer: StorageTexture (#26769)
|
1 year ago |
Michael Herzog
|
b17a561c93
WebGLTextures: Increase default precision for depth buffers with WebGL 2. (#26764)
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1 year ago |
aardgoose
|
11f4ca78ea
Nodes: Line2 (fat lines) (#26704)
|
1 year ago |
mrdoob
|
22a18f43a6
Updated screenshots of the WebGPU examples working with the WebGL2 backend. (#26677)
|
1 year ago |
aardgoose
|
1f43ebe1b7
WebGPURenderer: Support for multiple render targets (#26409)
|
1 year ago |
sunag
|
7050247031
WebGPU: Compute Particles (#26655)
|
1 year ago |
sunag
|
68c97ed72a
TSL: textureStore() and example (#26648)
|
1 year ago |
aardgoose
|
a0cb76952d
WebGPURenderer: Occlusion queries with `renderer.isOccluded( object )` (#26335)
|
2 years ago |
Michael Herzog
|
ee785fc940
FilmPass: Simplify implementation. (#26573)
|
2 years ago |
Michael Herzog
|
6774f1e4aa
Docs: Improve `OrbitControls` page. (#26541)
|
2 years ago |
sunag
|
ffd9884ecd
WebGPURenderer: Iridescence (#26489)
|
2 years ago |