Commit History

作者 SHA1 備註 提交日期
  Renaud Rohlinger 97412298fd WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753) 1 年之前
  sunag fe079efc0f Revert "TSL: Add isWebGPU method in the NodeBuilder (#28734)" (#28735) 1 年之前
  Renaud Rohlinger 5e7e0f424d TSL: Add isWebGPU method in the NodeBuilder (#28734) 1 年之前
  sunag f43a827cbd WebGPURenderer: Bind groups cache per renderer (#28730) 1 年之前
  sunag 172f0c6642 TSL: Depth nodes revision (#28720) 1 年之前
  sunag 4b9c621ff3 WebGPURenderer: Introduce Bind Groups (#28705) 1 年之前
  sunag 852b1f55ed TSL: `wgslFn` added alias and revision - 2 (#28687) 1 年之前
  sunag 2328b0a75c WebGPURenderer: Revision texture filtering and rain example (#28682) 1 年之前
  Renaud Rohlinger 4d57598ea8 TSL: UniformNode Support Int/Uint (#28667) 1 年之前
  sunag 133da7c0a3 TSL: Introduces cache hierarchy (#28585) 1 年之前
  sunag 6ee4d11668 TSL: Fix float over float conversion (#28562) 1 年之前
  Renaud Rohlinger f805325738 WebGPURenderer: Introduce `Node.updateAfter` (#28552) 1 年之前
  sunag d2a7e15762 TSL: Analyze lights and auto generate cache (#28509) 1 年之前
  Nathan Bierema 7a3cdca330 TSL: NodeBuilder - Cleanup (#28508) 1 年之前
  Nathan Bierema 722c7c7916 TSL: NodeBuilder - Cleanup (#28506) 1 年之前
  aardgoose b38ef166c7 WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) 1 年之前
  sunag 114f0ad78f TSL: Node - Introduce `getElementType()` (#28437) 1 年之前
  aardgoose d1078e756a Nodes: remove redundant code (#28173) 1 年之前
  sunag 500f452242 WebGPURenderer: Transmission - Backdrop 3/3 (#27880) 1 年之前
  sunag e6ec29855f WebGPURenderer: Improve support int/uint textures (#27932) 1 年之前
  sunag 12b08b230c WebGPURenderer: PMREM (#27829) 1 年之前
  aardgoose 158d8a10d4 WebGPURenderer: Support clipping (#27691) 1 年之前
  Michael Herzog e8e4f62a45 Core: Remove deprecated code. (#27656) 1 年之前
  sunag 4445abd357 Nodes: getComponentType() instead of getPrimitiveType() (#27617) 1 年之前
  aardgoose 59ceca26a0 WebGPURenderer: support mat2() and extend RotateNode to support vec2 rotation. (#27612) 1 年之前
  sunag 84aab91a70 WebGPURenderer: Compute Texture using TSL (#27582) 1 年之前
  sunag 9eefe186de Nodes: Simplify `builder.createNodeMaterial()` usage (#27580) 1 年之前
  aardgoose cb6c6bc7a6 NodeBuilder: remove duplicate code (a TODO item) (#27412) 1 年之前
  sunag 3d65226309 WebGPURenderer: PostProcessing + GaussianBlurNode + QuadMesh (#27369) 1 年之前
  sunag 2d38c5dbf0 WebGPURenderer: MaterialX (#27294) 1 年之前