Historique des commits

Auteur SHA1 Message Date
  Renaud Rohlinger 97412298fd WebGPURenderer: BatchMesh support for Instanced rendering with sorting, frustum culling (#28753) il y a 1 an
  Christian Helgeson 0d5e6d6852 WebGPURenderer: Read/Write Only Storage Buffer Creation (#28435) il y a 1 an
  sunag fe079efc0f Revert "TSL: Add isWebGPU method in the NodeBuilder (#28734)" (#28735) il y a 1 an
  Renaud Rohlinger 5e7e0f424d TSL: Add isWebGPU method in the NodeBuilder (#28734) il y a 1 an
  sunag 172f0c6642 TSL: Depth nodes revision (#28720) il y a 1 an
  sunag 4b9c621ff3 WebGPURenderer: Introduce Bind Groups (#28705) il y a 1 an
  sunag 2328b0a75c WebGPURenderer: Revision texture filtering and rain example (#28682) il y a 1 an
  sunag 2cccd20ad4 TSL: `wgslFn` added alias and revision (#28680) il y a 1 an
  sunag ba75bc6a59 WebGPURenderer: Introduce `biquadraticTexture` filtering (#28673) il y a 1 an
  Renaud Rohlinger 62fa25e092 WebGPURenderer: Enhance GLSL Error in WebGLBackend (#28594) il y a 1 an
  aardgoose 2f335437df WebGPURenderer: RectAreaLight support (#28580) il y a 1 an
  aardgoose b9f3f59ab2 instance support available for all backends (#28596) il y a 1 an
  aardgoose 71f8579e56 WebGPURenderer: fix rendering to depth textures with multiple color attachments (MRT - WGSL) (#28523) il y a 1 an
  Christian Helgeson 24a29a54fd WebGPURenderer: Read Only and Read/Write Storage Textures (#28455) il y a 1 an
  aardgoose b38ef166c7 WebGPURenderer: support using 3d textures in shaders with texture3d() and add VolumeNodeMaterial() and examples. (#28418) il y a 1 an
  sunag 50d4f74070 WebGPURenderer: ShadowMaterial (#28200) il y a 1 an
  sunag 500f452242 WebGPURenderer: Transmission - Backdrop 3/3 (#27880) il y a 1 an
  Renaud Rohlinger 75b06a18f0 WebGPURenderer: Add `textureGrad` support (#28048) il y a 1 an
  Renaud Rohlinger d4a32981ed WebGPURenderer: Add missing Z axis to viewportCoordinate (#28041) il y a 1 an
  sunag e6ec29855f WebGPURenderer: Improve support int/uint textures (#27932) il y a 1 an
  sunag d0b43f2fb2 WGLSLNodeBuilder: Fix equals (#27826) il y a 1 an
  sunag 2f1341e570 TSL: all, any, equals (#27821) il y a 1 an
  sunag 319e3144cd WebGPURenderer: Better skinning performance (#27753) il y a 1 an
  sunag d0ee260c95 TSL: `uniforms` (#27706) il y a 1 an
  sunag a988218a34 Nodes: Remove `ArrayUniformNode` (#27705) il y a 1 an
  aardgoose 59ceca26a0 WebGPURenderer: support mat2() and extend RotateNode to support vec2 rotation. (#27612) il y a 1 an
  sunag 84aab91a70 WebGPURenderer: Compute Texture using TSL (#27582) il y a 1 an
  aardgoose 9fb80cf753 WebGPURenderer: partial compute() shader support for WebGL backend (#27367) il y a 1 an
  Renaud Rohlinger d4e13e525b WebGPURenderer: Add Offscreen Support (#27520) il y a 1 an
  sunag 1845374cfd TSL: Better support for the `mod` method (#27517) il y a 1 an