Commit History

Author SHA1 Message Date
  Michael Herzog b57c659621 GLTFLoader: Fix color space for specular map. (#23630) 3 years ago
  Emmett Lalish ab501d3971 GLTF: export same mimetype as import (#23592) 3 years ago
  Michael Herzog b35bbd5ba6 WebGLRenderer: Add support for morphing colors. (#23523) 3 years ago
  Takahiro 4e1e29563a GLTFLoader: Allow textures which share the image source (#23420) 3 years ago
  Mr.doob dfca2bd474 Material: Remove alphaWrite. 3 years ago
  Diyou 6c89ee2634 GLTFLoader: Fix regex for Safari detection. (#23305) 3 years ago
  Marco Fugaro eadd35e44c Examples: use import maps + polyfill (#23255) 3 years ago
  Don McCurdy be2400d717 Material: Replace .format with .alphaWrite (#23166) 3 years ago
  Michael Herzog 05fc79cd52 WebGLRenderer: Remove inline sRGB decode. (#23129) 3 years ago
  mrdoob e2bdc7590e GLTFLoader: Avoid using ImageBitmap in Safari. (#23086) 3 years ago
  Michael Herzog 93e11919b4 Global: Fix more broken links. (#23030) 3 years ago
  Manuel Fernández Baños feeac1b1e2 GLTFLoader: Honor morph targets when using lines. (#22771) 3 years ago
  Marco Fugaro 24a2509061 GLTFLoader: add parseAsync (#22754) 3 years ago
  Mr.doob e962f378a7 Renamed *Tint to *Color. (#22748) 3 years ago
  Michael Herzog abeff12f02 MeshPhysicalMaterial: Added sheen textures. (#22687) 3 years ago
  Robert Long cd8c225742 LoaderUtils: Add resolveURL(). (#22707) 3 years ago
  Michael Herzog ddccc2727b Examples: Added webgl_loader_gltf_sheen. (#22677) 3 years ago
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) 3 years ago
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) 3 years ago
  Takahiro aca1c4f450 GLTFLoader: Allow multiple associations (#21737) 3 years ago
  Michael Herzog cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) 3 years ago
  Mr.doob f0583761c5 WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428) 4 years ago
  Mr.doob 2a3d87a74b ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424) 4 years ago
  WestLangley 4346e81f02 .specularRoughness -> .roughness (#22374) 4 years ago
  Michael Herzog 5fc904d551 GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347) 4 years ago
  Mr.doob 062822f8f0 MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211) 4 years ago
  Mr.doob 6249aaa1b5 MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206) 4 years ago
  Takahiro dc5aafee26 Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156) 4 years ago
  Don McCurdy 18a9dfe48a WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182) 4 years ago
  Don McCurdy f5803c62cc MeshStandardMaterial: Remove .vertexTangents property. (#22146) 4 years ago