Michael Herzog
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b57c659621
GLTFLoader: Fix color space for specular map. (#23630)
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3 years ago |
Emmett Lalish
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ab501d3971
GLTF: export same mimetype as import (#23592)
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3 years ago |
Michael Herzog
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b35bbd5ba6
WebGLRenderer: Add support for morphing colors. (#23523)
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3 years ago |
Takahiro
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4e1e29563a
GLTFLoader: Allow textures which share the image source (#23420)
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3 years ago |
Mr.doob
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dfca2bd474
Material: Remove alphaWrite.
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3 years ago |
Diyou
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6c89ee2634
GLTFLoader: Fix regex for Safari detection. (#23305)
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3 years ago |
Marco Fugaro
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eadd35e44c
Examples: use import maps + polyfill (#23255)
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3 years ago |
Don McCurdy
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be2400d717
Material: Replace .format with .alphaWrite (#23166)
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3 years ago |
Michael Herzog
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05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
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3 years ago |
mrdoob
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e2bdc7590e
GLTFLoader: Avoid using ImageBitmap in Safari. (#23086)
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3 years ago |
Michael Herzog
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93e11919b4
Global: Fix more broken links. (#23030)
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3 years ago |
Manuel Fernández Baños
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feeac1b1e2
GLTFLoader: Honor morph targets when using lines. (#22771)
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3 years ago |
Marco Fugaro
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24a2509061
GLTFLoader: add parseAsync (#22754)
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3 years ago |
Mr.doob
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e962f378a7
Renamed *Tint to *Color. (#22748)
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3 years ago |
Michael Herzog
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abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
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3 years ago |
Robert Long
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cd8c225742
LoaderUtils: Add resolveURL(). (#22707)
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3 years ago |
Michael Herzog
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ddccc2727b
Examples: Added webgl_loader_gltf_sheen. (#22677)
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3 years ago |
Don McCurdy
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9223040247
GLTFLoader: Clean up normalScale workaround. (#22584)
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3 years ago |
Tim R
|
def04db83b
Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583)
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3 years ago |
Takahiro
|
aca1c4f450
GLTFLoader: Allow multiple associations (#21737)
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3 years ago |
Michael Herzog
|
cba9457c1c
WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551)
|
3 years ago |
Mr.doob
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f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
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4 years ago |
Mr.doob
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2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
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4 years ago |
WestLangley
|
4346e81f02
.specularRoughness -> .roughness (#22374)
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4 years ago |
Michael Herzog
|
5fc904d551
GLTFLoader: Fix cubicspline interpolation for quaternions. (#22347)
|
4 years ago |
Mr.doob
|
062822f8f0
MeshPhysicalMaterial: Renamed attenuation to attenuationTint. (#22211)
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4 years ago |
Mr.doob
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6249aaa1b5
MeshPhysicalMaterial: Renamed attenuationColor to attenuation. (#22206)
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4 years ago |
Takahiro
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dc5aafee26
Add specular to MeshPhysicalMaterial and GLTFLoader KHR_materials_specular support (#22156)
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4 years ago |
Don McCurdy
|
18a9dfe48a
WebGLRenderer, GLTFLoader: Clean up .vertexTangents removal. (#22182)
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4 years ago |
Don McCurdy
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f5803c62cc
MeshStandardMaterial: Remove .vertexTangents property. (#22146)
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4 years ago |