Commit History

Autor SHA1 Mensaxe Data
  Don McCurdy 3084e3b13d Fix sourcemaps in dev builds (#25901) %!s(int64=2) %!d(string=hai) anos
  mrdoob 64107ecab5 Rollup: Removed glconstants() optimization (#25780) %!s(int64=2) %!d(string=hai) anos
  Marco Fugaro 6feb9e836e Remove unnecessary three.min.cjs build (#25719) %!s(int64=2) %!d(string=hai) anos
  Adam Beili c601b4e3c2 added minified versions of .module and .cjs, reduced build size by 50% (#25714) %!s(int64=2) %!d(string=hai) anos
  Levi Pesin 05f794a980 Update deprecation comments clearly stating when deprecated (#25643) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 6663480c40 Builds: Add deprecation warning to `build/three.js` and `build/three.min.js`. (#25465) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 62a44c97b4 Restore build/three.min.js (#25464) %!s(int64=2) %!d(string=hai) anos
  Mr.doob 346a280d3f Restore build/three.js %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 2d3ac962a8 Builds: Remove `three.js` and `three.min.js`. (#25435) %!s(int64=2) %!d(string=hai) anos
  gitplus c3d21d87ce Update Copyright (#25224) %!s(int64=2) %!d(string=hai) anos
  linbingquan affb89da0f package.json: upgrade to [email protected] (#24864) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog 9c9079129f Build: Remove Babel. (#25192) %!s(int64=2) %!d(string=hai) anos
  Mr.doob ecba5cc130 Utils: Bring build-module back. %!s(int64=2) %!d(string=hai) anos
  Michael Herzog c965d3b5dc Dev: Remove build-module script. (#24923) %!s(int64=2) %!d(string=hai) anos
  Michael Herzog a62eaa52f2 Update rollup.config.js %!s(int64=2) %!d(string=hai) anos
  Michael Herzog bd61eb4469 WebGL2: Added support for Uniform Buffer Objects. (#21558) %!s(int64=3) %!d(string=hai) anos
  linbingquan dad3a91433 Rollup: Updated license to 2022. (#23329) %!s(int64=3) %!d(string=hai) anos
  linbingquan 12ddf15b5b Rollup: Added constant RGB5_A1. (#23328) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 28909da5fa Build: Use format: cjs (#23325) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 1625f32ba1 Build: Generate three.cjs from rollup. %!s(int64=3) %!d(string=hai) anos
  Toru Higuruma 9dece8ad0a WebGLTextures: Support RG in getInternalFormat (#23274) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 94ba66cfed Rollup: Added constant SRGB8. %!s(int64=3) %!d(string=hai) anos
  Michael Herzog cba9457c1c WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551) %!s(int64=3) %!d(string=hai) anos
  Mr.doob be57bd9b3f ShaderLib: Unified glsl.js files. (#22493) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog c48799343f Material: Use pseudo private variables. (#22443) %!s(int64=3) %!d(string=hai) anos
  Marco Fugaro efa771f1d0 Add build-module script (#22442) %!s(int64=3) %!d(string=hai) anos
  Mr.doob 2aceae6fdf Build: Transform private class properties in all bundles. %!s(int64=3) %!d(string=hai) anos
  Marco Fugaro f69814c15a Build: transform private class properties in the build script (#22441) %!s(int64=3) %!d(string=hai) anos
  Takahiro 19359e3aef Enable mat2/3/4 attribute in shader (#16141) %!s(int64=3) %!d(string=hai) anos
  Michael Herzog efba1d0b01 Build ESM target first. (#22371) %!s(int64=3) %!d(string=hai) anos