Mr.doob
|
a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
|
14 years ago |
alteredq
|
0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
|
14 years ago |
alteredq
|
5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
|
14 years ago |
alteredq
|
88c5d3e571
Forgot to build one-file version and to bump up version number.
|
14 years ago |
alteredq
|
a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
|
14 years ago |
alteredq
|
b150a74755
Synced with mrdoob's branch.
|
14 years ago |
alteredq
|
1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
|
14 years ago |
Mr.doob
|
c0d14df4a8
* Fixed examples that were still using scene.add()
|
14 years ago |
Mr.doob
|
1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
|
14 years ago |
alteredq
|
79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
|
14 years ago |
alteredq
|
b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
|
15 years ago |
Mr.doob
|
7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
|
15 years ago |
alteredq
|
ca261ddca5
Added point light / fixed directional light in WebGLRenderer / added light test example.
|
15 years ago |