Commit History

Author SHA1 Message Date
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 14 years ago
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 14 years ago
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 14 years ago
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 14 years ago
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 14 years ago
  alteredq b150a74755 Synced with mrdoob's branch. 14 years ago
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 14 years ago
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 14 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 14 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 14 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 years ago
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. 15 years ago