Commit History

作者 SHA1 備註 提交日期
  Mr.doob 453c6efc0d At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry. 14 年之前
  Mr.doob a7d70a0eff * Builders clean up 14 年之前
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 14 年之前
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 14 年之前
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 14 年之前
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 14 年之前
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 14 年之前
  Mr.doob 3cdc007b90 * Fixed some minor issues handling opacity in hex colors 14 年之前
  alteredq f6e829ca21 Synced with mrdoob's branch. 14 年之前
  alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. 14 年之前
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 14 年之前
  alteredq bae0a2e06b Synced with mrdoob's branch. 14 年之前
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 14 年之前
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 14 年之前
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S 14 年之前
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. 14 年之前
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 14 年之前
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. 14 年之前
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 年之前
  alteredq 8e31bbb165 Synced with mrdoob's branch. 15 年之前
  alteredq b150a74755 Synced with mrdoob's branch. 15 年之前
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 年之前
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed 15 年之前
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` 15 年之前
  alteredq 45f7464793 Synced with mrdoob's branch. 15 年之前
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` 15 年之前
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 年之前
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 年之前
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 年之前
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 年之前