Mr.doob
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dc6e335dc9
Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods.
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14 years ago |
alteredq
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9081529d84
Made all examples working again.
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14 years ago |
Mr.doob
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d2b6d7df0c
Updating README's example
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14 years ago |
Mr.doob
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5feee3839f
Trying to merge...
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14 years ago |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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14 years ago |
Mr.doob
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64df690cc0
SVGRenderer also working.
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14 years ago |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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14 years ago |
Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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14 years ago |
Mr.doob
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8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
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14 years ago |
Mr.doob
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c0d14df4a8
* Fixed examples that were still using scene.add()
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14 years ago |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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14 years ago |
alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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14 years ago |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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15 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 years ago |
Mr.doob
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647b4a57b8
* Added `PointLight`
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15 years ago |
Mr.doob
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e68109fdb2
- Clean up
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15 years ago |
Nicolas Garcia Belmonte
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10681d6684
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar.
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15 years ago |
Mr.doob
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9c796ce6ae
- Of course, all examples had to point to the renamed file...
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15 years ago |
Mr.doob
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b381202910
* Using new object `UV` instead of `Vector2` where it should be used
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15 years ago |
Mr.doob
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8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
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15 years ago |