Commit History

Author SHA1 Message Date
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 14 years ago
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 14 years ago
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 14 years ago
  Mr.doob 3cdc007b90 * Fixed some minor issues handling opacity in hex colors 14 years ago
  alteredq f6e829ca21 Synced with mrdoob's branch. 14 years ago
  alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. 14 years ago
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 14 years ago
  alteredq bae0a2e06b Synced with mrdoob's branch. 15 years ago
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 years ago
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 years ago
  Mr.doob fb4935d35b Trying to avoid merge conflicts :S 15 years ago
  Mr.doob f30216ff8e Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer. 15 years ago
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 years ago
  alteredq 9d2aaf4e4c Synced with mrdoob's branch. 15 years ago
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 years ago
  alteredq 8e31bbb165 Synced with mrdoob's branch. 15 years ago
  alteredq b150a74755 Synced with mrdoob's branch. 15 years ago
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 years ago
  Mr.doob 5b1a64e747 * Matrix4.makeOrtho() fixed 15 years ago
  Mr.doob 7eacf2ae0e * Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom` 15 years ago
  alteredq 45f7464793 Synced with mrdoob's branch. 15 years ago
  Mr.doob a0e9935a0f * Minor change to `SVGRenderer` 15 years ago
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 years ago
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 years ago
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 years ago
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. 15 years ago
  alteredq 4a7082165a Synced with mrdoob's branch. 15 years ago
  alteredq 2f1bf335c6 Forgot to build single file libraries and bump up version number. 15 years ago
  Mr.doob 369a8661dc * WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true 15 years ago