alteredq
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188f36be5d
Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly.
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14 years ago |
alteredq
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514a2e6135
Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity.
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14 years ago |
alteredq
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0cb79310e5
Added experimental binary mesh loader. Updated OBJ converter and examples accordingly.
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14 years ago |
Mr.doob
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3cdc007b90
* Fixed some minor issues handling opacity in hex colors
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14 years ago |
alteredq
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f6e829ca21
Synced with mrdoob's branch.
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14 years ago |
alteredq
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49d1bd170b
Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly.
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14 years ago |
Mr.doob
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8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
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14 years ago |
alteredq
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bae0a2e06b
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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15 years ago |
alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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15 years ago |
Mr.doob
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fb4935d35b
Trying to avoid merge conflicts :S
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15 years ago |
Mr.doob
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f30216ff8e
Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer.
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15 years ago |
alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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15 years ago |
alteredq
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9d2aaf4e4c
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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daf2700ccb
* Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/
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15 years ago |
alteredq
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8e31bbb165
Synced with mrdoob's branch.
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15 years ago |
alteredq
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b150a74755
Synced with mrdoob's branch.
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15 years ago |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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15 years ago |
Mr.doob
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5b1a64e747
* Matrix4.makeOrtho() fixed
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15 years ago |
Mr.doob
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7eacf2ae0e
* Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom`
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15 years ago |
alteredq
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45f7464793
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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a0e9935a0f
* Minor change to `SVGRenderer`
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15 years ago |
Mr.doob
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1b1fb7affe
* Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating
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15 years ago |
alteredq
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79ab4bf2e6
Merged with mrdoob's branch. Got WebGLRenderer working again :)
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15 years ago |
alteredq
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b6904f3d72
Added Blinn-Phong material for WebGLRenderer.
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15 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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15 years ago |
alteredq
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277d117b3d
Refactored multimaterials to also work with non-textured models composed from multiple material groups.
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15 years ago |
alteredq
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4a7082165a
Synced with mrdoob's branch.
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15 years ago |
alteredq
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2f1bf335c6
Forgot to build single file libraries and bump up version number.
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15 years ago |
Mr.doob
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369a8661dc
* WebGLRenderer: update camera and object matrices if autoUpdateMatrix == true
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15 years ago |