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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mr.doob c186b37be3 Pushed revision to 32. 14 жил өмнө
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 жил өмнө
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 14 жил өмнө
  alteredq ae60091a58 Small refactoring in WebGLRenderer. 14 жил өмнө
  alteredq dad635b64c Merged mrdoob's changes. 14 жил өмнө
  Mr.doob 9b755e827f Added "v2" uniform type to WebGLRenderer. 14 жил өмнө
  alteredq 06a977384d Synced with mrdoob's branch. 14 жил өмнө
  alteredq 6cfcdd1501 Moved MeshPhongMaterial out of ubershader. 14 жил өмнө
  alteredq 3cabd11849 Moved MeshBasicMaterial out of ubershader. 14 жил өмнө
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. 14 жил өмнө
  alteredq ecdbb2ef91 Fixed broken uniforms cloning. Fixed broken uqbiquity test. 14 жил өмнө
  Mr.doob 513563117b Added method `setClearColor( color, opacity )` to CanvasRenderer. 14 жил өмнө
  Mr.doob 3488a53798 Recompiled builds. 14 жил өмнө
  Mr.doob 7e1321d084 Trying to avoid merge conflicts... I'm sure it's not going to work... 14 жил өмнө
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. 14 жил өмнө
  alteredq 1722242ee1 Added cloning of uniforms for MeshShaderMaterial & co. 14 жил өмнө
  alteredq fb7788f0c6 Resurrected exponential fog as FogExp2. 14 жил өмнө
  alteredq 91b9539e02 Synced with mrdoob's branch. 14 жил өмнө
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 жил өмнө
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 жил өмнө
  Mr.doob fbf26158fb `Fog( color, density )` → `Fog( color, near, far )` 14 жил өмнө
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 жил өмнө
  alteredq 323228ac72 Added antialiasing parameter to WebGLRenderer constructor. 14 жил өмнө
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 жил өмнө
  alteredq 2c1e6a1368 Forgot to remove hardcoded fog color in shader. 14 жил өмнө
  alteredq 76a56f2f5c First attempt at fog ;) 14 жил өмнө
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 14 жил өмнө
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 жил өмнө
  Mr.doob c13377d736 Added crappy grass WebGL example. 14 жил өмнө
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 жил өмнө