Commit History

Author SHA1 Message Date
  Mr.doob 176d0f2884 Merging with @alteredq's branch. 14 years ago
  Chris Killpack 2c502ae5db Switched examples over to FPCamera. 14 years ago
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. 14 years ago
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 14 years ago
  Mr.doob 967696257d WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D. 14 years ago
  alteredq 35344be4ec Changed QuakeCamera to have framerate independent movement and look speed. 14 years ago
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 years ago
  alteredq 3b6b3dc578 Made more examples working. 14 years ago
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 14 years ago
  alteredq 3dc37702ce Refactored minecraft / terrain / ocean examples to use QuakeCamera. 14 years ago
  Mr.doob fef3c084b1 Changed build setup: 14 years ago
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) 14 years ago
  alteredq 1e34df61f0 Changed few more examples to use requestAnimationFrame. 14 years ago
  Mr.doob 4912f59cc6 Compiled new build. 14 years ago