Mr.doob
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176d0f2884
Merging with @alteredq's branch.
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14 years ago |
Chris Killpack
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2c502ae5db
Switched examples over to FPCamera.
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14 years ago |
Mr.doob
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bfdb10a85a
Updated all examples so they use the renamed geometry classes.
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14 years ago |
alteredq
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f104182458
Added handling of texture repeat and offset to WebGLRenderer.
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14 years ago |
Mr.doob
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967696257d
WebGLRenderer: Testing gl.finish() and gl.texImage2D instead of gl.texSubImage2D.
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14 years ago |
alteredq
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35344be4ec
Changed QuakeCamera to have framerate independent movement and look speed.
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14 years ago |
Mr.doob
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76e7ea3461
Added namespace to all the objects that missed it (geometries, uniforms, etc)
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14 years ago |
alteredq
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3b6b3dc578
Made more examples working.
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14 years ago |
alteredq
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cf2e8c1bbf
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
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14 years ago |
alteredq
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3dc37702ce
Refactored minecraft / terrain / ocean examples to use QuakeCamera.
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14 years ago |
Mr.doob
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fef3c084b1
Changed build setup:
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14 years ago |
Mr.doob
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9297fb975e
All examples now use RequestAnimationFrame.js (pheww!)
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14 years ago |
alteredq
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1e34df61f0
Changed few more examples to use requestAnimationFrame.
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14 years ago |
Mr.doob
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4912f59cc6
Compiled new build.
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14 years ago |