Commit History

Author SHA1 Message Date
  Mr.doob 2a5db1e9f1 Updated builds. 12 years ago
  Mr.doob 888042bd46 Updated builds. 12 years ago
  Mr.doob 1777dea77c Updated builds. 12 years ago
  Mr.doob ddef07a18c r53 12 years ago
  Mr.doob 95238b00de GeometryUtils.clone() to geometry.clone() 12 years ago
  alteredq 261869ac0a Removed remaining traces of geometry.materials 12 years ago
  alteredq bd7d3fb6de Added GeometryUtils.removeMaterials 12 years ago
  alteredq b11e457e6a Fixed loading of models which were using normalmap materials inside MeshFaceMaterials. 12 years ago
  alteredq a7993230af Fixed SceneLoader and scene example. 12 years ago
  Mr.doob 41aa5e352a Updated HemisphereLightHelper using new MeshFaceMaterial. 12 years ago
  Mr.doob b5a1321a29 BinaryLoader return materials in callback too. 12 years ago
  Mr.doob 1abc24587e Removing geometry.materials and returning materials from JSONLoader. 12 years ago
  Mr.doob 2922ff6aeb Updated some examples to the new MeshFaceMaterial usage. 12 years ago
  Mr.doob 1041b54791 Removed materials and sides from CubeGeometry. 12 years ago
  Mr.doob 5a7aa01cd5 Refactored Minecraft demo. 12 years ago
  alteredq 3e4339f3dc Added handling of MeshFaceMaterial.materials to scene format / SceneLoader. 12 years ago
  alteredq 6fb5b91c4a Updated scene format to use singular "material" property instead of "materials" array for meshes. 12 years ago
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 years ago
  alteredq d5e032b979 Fixed implications of new MeshFaceMaterial.materials at multiple places (Ray, Projector, ShadowMapPlugin, DepthPassPlugin). 12 years ago
  alteredq 85f06ba4f3 Refactored MeshFaceMaterial.materials handling. 12 years ago
  alteredq 8b047873b9 Updated builds. 12 years ago
  alteredq b3428102e8 Removed check for WebGLRenderer in ShaderUtils. 12 years ago
  alteredq ab085277e2 Simplified cube and fresnel shaders. 12 years ago
  alteredq 426f37929d Updated DepthPassPlugin to be able to handle skinning. 12 years ago
  alteredq 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 years ago
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 years ago
  alteredq 80dd93a86b Renamed spotLightAngle uniforms to spotLightAngleCos. 12 years ago
  alteredq 5cb7155208 Added clamping to spotLight term in shaders. 12 years ago
  alteredq b5390e9395 Added area weighted vertex normals computation to Geometry. 12 years ago
  alteredq 748159e4f1 Transplanted @WestLangley's normal matrix fix from Geometry.applyMatrix to BufferGeometry. 12 years ago