alteredq
|
263960c8f8
WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches.
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12 years ago |
alteredq
|
a563c88735
WebGLDeferredRenderer: made brightness parameter optional (default to 1).
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12 years ago |
alteredq
|
f9e3e2de73
WebGLDeferredRenderer: forgot to remove explicit gamma->linear color conversions in examples.
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12 years ago |
alteredq
|
8c5f2d32f2
WebGLDeferredRenderer: added antialias constructor parameter.
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12 years ago |
alteredq
|
f7e1543715
WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes.
|
12 years ago |
alteredq
|
56417d2011
WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer.
|
12 years ago |
alteredq
|
aff0f9d204
WebGLDeferredRenderer: a bit better emissive color.
|
12 years ago |
alteredq
|
de059e3333
WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer.
|
12 years ago |
alteredq
|
189f042445
WebGLDeferredRenderer: renamed multiply => brightness.
|
12 years ago |
alteredq
|
defff278b9
Made WebGLDeferredRenderer self-standing.
|
12 years ago |
alteredq
|
15c5183f64
Moved WebGLDeferredRenderer to examples/js/renderers
|
12 years ago |
alteredq
|
6f04bdda14
Renamed DeferredHelper => WebGLDeferredRenderer
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12 years ago |
alteredq
|
cd4218f1bb
Deferred shading: added support for MeshFaceMaterials.
|
12 years ago |
alteredq
|
f067f784f2
Deferred shading: merged color correction pass into composite one.
|
12 years ago |
alteredq
|
6b17fd9d6b
Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights.
|
12 years ago |
alteredq
|
afd65e4e65
Added handling of resizing to DeferredHelper.
|
12 years ago |
alteredq
|
d26befd0e8
Moved scene and camera out of DeferredHelper constructor into DeferredHelper.render()
|
12 years ago |
alteredq
|
018593d4b5
Made addDeferredMaterials and addDeferredLights internal to DeferredHelper.
|
12 years ago |
alteredq
|
46838948e9
Made createRenderTargets method internal to DeferredHelper.
|
12 years ago |
alteredq
|
19df092da9
Moved the rest of deferred pipeline from examples into DeferredHelper.
|
12 years ago |
alteredq
|
ee53b015a0
Started to move deferred functionality out of examples into DeferredHelper.
|
12 years ago |
alteredq
|
a938f0feb4
Removed shininess and specular intensity defines from deferred examples.
|
12 years ago |
alteredq
|
c12109d753
Added specular color and shininess to color G-buffer in deferred shading examples.
|
12 years ago |
alteredq
|
c0fb64deff
Started to experiment with properties packing in geometry passes in deferred shading.
|
12 years ago |
alteredq
|
61c9e5f119
Replaced basic shader with custom shader in deferred shading.
|
12 years ago |
alteredq
|
3be2c266f3
Simplified bumpmap shader for deferred normal pass.
|
12 years ago |
alteredq
|
5f2ae7a597
Refactored deferred pointlights example to use common code with deferred morphs example.
|
12 years ago |
alteredq
|
8691c976b7
Some improvements to deferred shading example.
|
12 years ago |
alteredq
|
e94980e3c2
Culling light proxies pixels that are behind the model in deferred shading example.
|
12 years ago |
alteredq
|
4c5c9cda6d
Small optimizations in deferred shading example.
|
12 years ago |