Commit History

Autor SHA1 Mensaxe Data
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. %!s(int64=12) %!d(string=hai) anos
  alteredq ec9f99712e Fixed JSONLoader example material palette and some more examples cleanup. %!s(int64=12) %!d(string=hai) anos
  Mr.doob feffb88f1e Includes to editor and examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 4f4f87430f Splitted ShaderExtras into individual files. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. %!s(int64=13) %!d(string=hai) anos
  alteredq 47b9abfda3 Another batch of examples resizing. %!s(int64=13) %!d(string=hai) anos
  alteredq 1087cf8cda Implemented real spotlights. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. %!s(int64=13) %!d(string=hai) anos
  alteredq f83c6a41ae Added unpackDepthRGBA shader. %!s(int64=13) %!d(string=hai) anos
  alteredq bf6b6d3c45 Modified SpotLight to cast light as PointLight (to be consistent with casted shadow). %!s(int64=13) %!d(string=hai) anos
  alteredq 55c95ea2a2 Added flag to SpotLight for showing shadow map camera. %!s(int64=13) %!d(string=hai) anos
  alteredq 49f14b8e68 Refactored shadow maps to store shadow parameters and data in SpotLight. %!s(int64=13) %!d(string=hai) anos
  alteredq 68c4a6d637 Refactored ShadowMapPlugin. %!s(int64=13) %!d(string=hai) anos
  alteredq de7e849018 Fixed incorrect shadow receiving for morphs. %!s(int64=13) %!d(string=hai) anos
  alteredq 36b8839f50 More fixing of runtime warnings in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=13) %!d(string=hai) anos
  alteredq befc98a01e Refactored bounding box to use 2x Vector3 instead of custom object. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  alteredq c07919529e Made FirstPersonControls work. Fixed more examples to work with the new camera system. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ad31ff1214 Fixed the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  alteredq db78ffe003 Some more Math.PI instead of magic numbers. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  alteredq 0d8f3572f0 Fixed shadowmap camera aspect ratio (thanks to @kig). %!s(int64=14) %!d(string=hai) anos
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial %!s(int64=14) %!d(string=hai) anos