Historique des commits

Auteur SHA1 Message Date
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 12 ans
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. il y a 12 ans
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. il y a 12 ans
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. il y a 12 ans
  Mr.doob feffb88f1e Includes to editor and examples. il y a 13 ans
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. il y a 13 ans
  Mr.doob a408841c61 Changed three.js link in examples. il y a 13 ans
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. il y a 13 ans
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. il y a 13 ans
  Mr.doob 632b0f8e0c HTML correctness. il y a 13 ans
  Mr.doob 562bd2a869 Renamed gpu picking example. il y a 13 ans