Commit History

Автор SHA1 Съобщение Дата
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. преди 12 години
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. преди 13 години
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. преди 13 години
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. преди 13 години
  Mr.doob feffb88f1e Includes to editor and examples. преди 13 години
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. преди 13 години
  Mr.doob a408841c61 Changed three.js link in examples. преди 13 години
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. преди 13 години
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. преди 13 години
  Mr.doob 632b0f8e0c HTML correctness. преди 13 години
  Mr.doob 562bd2a869 Renamed gpu picking example. преди 13 години