Mr.doob
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14a98f9259
Renderer no longer take window.devicePixelRatio by default. Added .getPixelRatio() and .setPixelRatio(). See #5627.
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10 years ago |
Mr.doob
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fcfd084fdd
Merge pull request #5665 from dmarcos/buildURls
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10 years ago |
Diego Marcos
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9cb8ef9ae6
Updates VR build URLs
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10 years ago |
slawrence
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cde7e89898
webkitFullScreenElement to webkitFullscreenElement
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10 years ago |
Mr.doob
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c66ce3467a
VREffects: Removed redundant call. /ping @dmarcos
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10 years ago |
Diego Marcos
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accb4c4024
Disabling scissor test after rendering each frame to leave OpenGL state as it was
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10 years ago |
Mr.doob
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295581dc98
VREffect improvements.
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11 years ago |
Mr.doob
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fd11e0d2f0
VREffect: Using camera.matrixWorld.
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11 years ago |
Mr.doob
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5a0f94b60c
More improvements to VREffect.
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11 years ago |
Mr.doob
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b159a7f99f
VREffect: Avoid cloning cameras every render.
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11 years ago |
Diego Marcos
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3bdc305346
Makes VRControls and VREffect compatible on Chrome builds with Oculus Rift compatibility
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11 years ago |
Diego Marcos
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8964a15c65
Getting rid of hard coded values
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11 years ago |
Diego Marcos
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5625576231
Tidy
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11 years ago |
Diego Marcos
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17dc0504da
Adding comments
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11 years ago |
Diego Marcos
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0ac507f7a1
Making requested changes after review
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11 years ago |