Commit History

Author SHA1 Message Date
  Mugen87 6857b6d5d3 removed deprecated THREE.ImageUtils.loadTexture 9 years ago
  Mugen87 0f5e69cec8 removed deprecated THREE.ImageUtils.loadTextureCube 9 years ago
  Mr.doob 645aaf254c Fixed examples. 9 years ago
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 years ago
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 years ago
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 years ago
  Mr.doob 5381cfbe26 Fixed example. 10 years ago
  Mr.doob b4242d00f4 Fixed OrbitControls and DAT fight. 10 years ago
  Ricardo Cabello 5575764d97 Merge pull request #6245 from WestLangley/dev-gamma 10 years ago
  Michael Bond 0ba7480cb1 Fix for average lumninance uniform not being set across both static tone mapping shaders 10 years ago
  Ben Houston 8d83e0e5d4 add gamma correction pass to adaptive tone mapping example. 10 years ago
  Ben Houston 25aa4299ab refactor on screen controls on readability, add enable/disable tone mapping. 10 years ago
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. 10 years ago
  Mr.doob 5b93b458c1 Renamed tonemapping example. 10 years ago