Commit History

Autor SHA1 Mensaxe Data
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) %!s(int64=9) %!d(string=hai) anos
  Mr.doob 173caa387a stats.js usage clean up %!s(int64=9) %!d(string=hai) anos
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes %!s(int64=9) %!d(string=hai) anos
  WestLangley f70369a928 Examples: three.min.js -> three.js %!s(int64=9) %!d(string=hai) anos
  Ben Houston 2f4660ab5d clean up materials_envmaps_hdr. %!s(int64=9) %!d(string=hai) anos
  Ben Houston dfd876dff2 finer grain timing. %!s(int64=9) %!d(string=hai) anos
  Ben Houston a723e8ba01 better defaults, better background and text colors. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 9c794f6444 add exposure control to envmaps_hdr example. add async texture loading. clean up. %!s(int64=9) %!d(string=hai) anos
  Ben Houston c9df8b5bbf remove commented code. %!s(int64=9) %!d(string=hai) anos
  Ben Houston f7a073d4a6 self-shadowing of envmap_hdr torus. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 226eef60c9 Add ability to switch between LDR, HDR and RGBM textures in envmap_hdr example. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 1b974c0158 webgl_materials_envmaps_hdr: clean up %!s(int64=9) %!d(string=hai) anos
  Mr.doob 2cb798d23c webgl_materials_envmaps_hdr: enabled shadow %!s(int64=9) %!d(string=hai) anos
  Mr.doob bd4025108d webgl_materials_envmaps_hrd: fixed DAT.GUI and cleaned up. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 2207b21c7d better description of example %!s(int64=9) %!d(string=hai) anos
  Ben Houston 6fb992dc93 rename PMREM_CubeUVPacker -> PMREMCubeUVPacker %!s(int64=9) %!d(string=hai) anos
  Ben Houston 208b281507 use Unsigned for envmap hdr demo, seems to look nice and work on all devices. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 589e84a476 remove anti-aliasing + alpha from WebGLRenderer in envmap hdr example. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 964e08beef fix bug in encodings.glsl %!s(int64=9) %!d(string=hai) anos
  Ben Houston 707d3a45a9 auto-detect available buffer types. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 53dc66c7de better resizing of envMap_hdr example. %!s(int64=9) %!d(string=hai) anos
  Ben Houston a21fd992ac add a ground plane to make it obvious there is a spot light on the object. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 6c6f566c22 more example cleanup. %!s(int64=9) %!d(string=hai) anos
  Ben Houston e154426636 cleaning up example of envmap_hdr %!s(int64=9) %!d(string=hai) anos
  Ben Houston 363c0b7c21 clean up envMap hdr example and related files. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. %!s(int64=9) %!d(string=hai) anos
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js %!s(int64=9) %!d(string=hai) anos