Don McCurdy
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0fd939192e
[gltf] Use skins directly, don't iterate nodes.
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8 years ago |
Don McCurdy
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e17a485307
[gltf] Fix parsing of Bone nodes.
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8 years ago |
Don McCurdy
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e74f8573a3
[gltf] Use opaque alpha mode by default.
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8 years ago |
Don McCurdy
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8c9986a0dc
[gltf] Sanitize node names.
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8 years ago |
Don McCurdy
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cace414634
Add lights to duck example for good measure.
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8 years ago |
Don McCurdy
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32adddf19b
Consistent getMaterialType signature.
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8 years ago |
Don McCurdy
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fb2066bb89
Clean up loadMaterials, implement glTF2.0 common materials.
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8 years ago |
Don McCurdy
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bbd838eed5
Fix skinned animation for glTF2.0.
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8 years ago |
Takahiro
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ee87cc5c23
Update morph of GLTF2Loader
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8 years ago |
Takahiro
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7139fe9189
Set morph BufferAttribute name instead of pushing name to morphTargets
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8 years ago |
Takahiro
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2fe00b2dee
Merge branch 'dev' into GLTF2Morph
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8 years ago |
Takahiro
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d681e0f081
Improve the converting performance from ArrayBuffer to String with TextCoder and some tunings.
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8 years ago |
Takahiro
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6fc2b00d53
Update comment for attribute cloning
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8 years ago |
Takahiro
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4bb17ded64
Fix typo
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8 years ago |
Takahiro
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c2e03ce816
Accept animation.target.node=0 in GLTF2Loader
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8 years ago |
Takahiro
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5622169499
Remove unnecessary lines in GLTF2Loader
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8 years ago |
Takahiro
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cea5e0c92c
Support glTF 2.0 morph animation
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8 years ago |
Takahiro
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0d40bfdac2
Add comment about techniques to GLTF2Loader
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8 years ago |
Takahiro
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ea60e593d9
Support KHR_technique_webgl in GLTF2Loader
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8 years ago |
Mr.doob
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b934e8c857
Merge pull request #11296 from donmccurdy/feat-pbr-doublesided
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8 years ago |
Mr.doob
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9f101766d2
Merge pull request #11295 from donmccurdy/feat-duplicate-uvs-for-aomap
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8 years ago |
Don McCurdy
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afc67263fc
[gltf-loader] Support doubleSided=true param with PBR materials.
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8 years ago |
Don McCurdy
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e604c608db
[gltf-loader] Use default byteOffset=0.
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8 years ago |
Don McCurdy
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dc3a469029
[gltf-loader] Duplicate UVs when aoMap is present.
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8 years ago |
Takahiro
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64637ea4c6
Clean up the GLTF2Loader code
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8 years ago |
Takahiro
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ea4cea2638
Support non texture.sampler specified glTF file
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8 years ago |
Takahiro
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f99c157e42
Clean up the Specular Glossiness extension code
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8 years ago |
Takahiro
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13c8864a52
Add properties to Specular-Glossiness material for the compatibility with MeshStandardMaterial
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8 years ago |
Takahiro
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2245b6f9ea
Update uniforms in onBeforeRender() for Specular-Glossiness ShaderMaterial
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8 years ago |
Takahiro
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585c50b2e6
Specular-Glossiness extension of glTF 2.0 PBR supoort with ShaderMaterial
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8 years ago |