Commit History

Author SHA1 Message Date
  Don McCurdy 0fd939192e [gltf] Use skins directly, don't iterate nodes. 8 years ago
  Don McCurdy e17a485307 [gltf] Fix parsing of Bone nodes. 8 years ago
  Don McCurdy e74f8573a3 [gltf] Use opaque alpha mode by default. 8 years ago
  Don McCurdy 8c9986a0dc [gltf] Sanitize node names. 8 years ago
  Don McCurdy cace414634 Add lights to duck example for good measure. 8 years ago
  Don McCurdy 32adddf19b Consistent getMaterialType signature. 8 years ago
  Don McCurdy fb2066bb89 Clean up loadMaterials, implement glTF2.0 common materials. 8 years ago
  Don McCurdy bbd838eed5 Fix skinned animation for glTF2.0. 8 years ago
  Takahiro ee87cc5c23 Update morph of GLTF2Loader 8 years ago
  Takahiro 7139fe9189 Set morph BufferAttribute name instead of pushing name to morphTargets 8 years ago
  Takahiro 2fe00b2dee Merge branch 'dev' into GLTF2Morph 8 years ago
  Takahiro d681e0f081 Improve the converting performance from ArrayBuffer to String with TextCoder and some tunings. 8 years ago
  Takahiro 6fc2b00d53 Update comment for attribute cloning 8 years ago
  Takahiro 4bb17ded64 Fix typo 8 years ago
  Takahiro c2e03ce816 Accept animation.target.node=0 in GLTF2Loader 8 years ago
  Takahiro 5622169499 Remove unnecessary lines in GLTF2Loader 8 years ago
  Takahiro cea5e0c92c Support glTF 2.0 morph animation 8 years ago
  Takahiro 0d40bfdac2 Add comment about techniques to GLTF2Loader 8 years ago
  Takahiro ea60e593d9 Support KHR_technique_webgl in GLTF2Loader 8 years ago
  Mr.doob b934e8c857 Merge pull request #11296 from donmccurdy/feat-pbr-doublesided 8 years ago
  Mr.doob 9f101766d2 Merge pull request #11295 from donmccurdy/feat-duplicate-uvs-for-aomap 8 years ago
  Don McCurdy afc67263fc [gltf-loader] Support doubleSided=true param with PBR materials. 8 years ago
  Don McCurdy e604c608db [gltf-loader] Use default byteOffset=0. 8 years ago
  Don McCurdy dc3a469029 [gltf-loader] Duplicate UVs when aoMap is present. 8 years ago
  Takahiro 64637ea4c6 Clean up the GLTF2Loader code 8 years ago
  Takahiro ea4cea2638 Support non texture.sampler specified glTF file 8 years ago
  Takahiro f99c157e42 Clean up the Specular Glossiness extension code 8 years ago
  Takahiro 13c8864a52 Add properties to Specular-Glossiness material for the compatibility with MeshStandardMaterial 8 years ago
  Takahiro 2245b6f9ea Update uniforms in onBeforeRender() for Specular-Glossiness ShaderMaterial 8 years ago
  Takahiro 585c50b2e6 Specular-Glossiness extension of glTF 2.0 PBR supoort with ShaderMaterial 8 years ago