Michael Herzog
|
5bc2515443
Examples: Move postprocessing to ES6. (#21621)
|
4 years ago |
Marco Fugaro
|
d9a5084d26
Run build-examples (#21588)
|
4 years ago |
Mr.doob
|
4a8b92d5b1
Examples: Removed deprecation warning.
|
4 years ago |
Mugen87
|
226b60deab
Examples: Remove author comments.
|
5 years ago |
Mugen87
|
a7eacadd53
Examples: Fix link in modules warning.
|
5 years ago |
Mr.doob
|
8880636d52
Examples: Tweaked deprecation message.
|
5 years ago |
Mugen87
|
7dd44e809e
Examples: Deprecate examples/js.
|
5 years ago |
Garrett Johnson
|
75fca367a3
Update MaskPass.js
|
6 years ago |
Garrett Johnson
|
a4a1de12fd
Fix MaskPass not locking the stencil buffer, lock stencil buffer test state
|
6 years ago |
WestLangley
|
fa0dc54fa8
renderer.context -> renderer.getContext()
|
6 years ago |
Mugen87
|
0198829e01
JSM: Added modules and TS files for basic post processing classes.
|
6 years ago |
Mugen87
|
a369b3c246
Examples: Clean up
|
6 years ago |
Mr.doob
|
253517ec17
Merge pull request #15571 from maccesch/dev
|
6 years ago |
Olli Etuaho
|
4826d7f1f5
Rename delta to deltaTime in postprocessing passes
|
6 years ago |
Marc-Sefan Cassola
|
85f911fb5c
removed renderTarget and forceClear from WebGLRenderer.render() in example code
|
6 years ago |
Mr.doob
|
87ae9e7153
Fixed postprocessing Object.assign()s.
|
9 years ago |
Ben Houston (Clara.io)
|
9406f2cd6a
fix buggy prototype usage in Pass derived classes. (#8916)
|
9 years ago |
Michael Herzog
|
1618964cb7
WebGLState: Enhance API for Masking (#8852)
|
9 years ago |
Michael Herzog
|
b7c6bb3824
MaskPass: Use WebGLState instead of gl context
|
9 years ago |
Michael Herzog
|
0fbc8afb34
Post-Processing: Introducing base class for Passes
|
9 years ago |
Mugen87
|
6be2805446
Revert "#7952 New Stencil Buffer Management"
|
9 years ago |
Mugen87
|
644d6a21d7
#7952 New Stencil Buffer Management
|
9 years ago |
alteredq
|
1ca518d878
Added inverse masking to MaskPass. Added colorify shader. Updated postprocessing example.
|
13 years ago |
alteredq
|
9e39966076
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
|
14 years ago |
alteredq
|
59bfd81150
Added MaskPass to postprocessing and clearTarget to WebGLRenderer.
|
14 years ago |