Constructor
A point light
Part of scene graph
Inherits from Light() Object3D()
Affects MeshLambertMaterial() and MeshPhongMaterial()
Arguments: |
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Attributes
Light intensity
default 1.0
Position of the light
If non-zero, light will attenuate linearly from maximum intensity at light position down to zero at distance
Example
// red point light shining from the front
var pointLight = new THREE.PointLight( 0xff0000 );
pointLight.position.set( 0, 0, 10 );
scene.add( pointLight );