Index

A | C | D | E | F | G | L | M | O | P | Q | R | S | T | U | V

A

AmbientLight() (class)
AmbientLight.color (AmbientLight attribute)

C

Camera() (class)
Camera.lookAt() (Camera method)
Camera.matrixWorldInverse (Camera attribute)
Camera.projectionMatrix (Camera attribute)
Camera.projectionMatrixInverse (Camera attribute)
Clock() (class)
Clock.autoStart (Clock attribute)
Clock.elapsedTime (Clock attribute)
Clock.getDelta() (Clock method)
Clock.getElapsedTime() (Clock method)
Clock.oldTime (Clock attribute)
Clock.running (Clock attribute)
Clock.start() (Clock method)
Clock.startTime (Clock attribute)
Clock.stop() (Clock method)
Color() (class)
Color.b (Color attribute)
Color.clone() (Color method)
Color.convertGammaToLinear() (Color method)
Color.convertLinearToGamma() (Color method)
Color.copy() (Color method)
Color.copyGammaToLinear() (Color method)
Color.copyLinearToGamma() (Color method)
Color.g (Color attribute)
Color.getContextStyle() (Color method)
Color.getHex() (Color method)
Color.r (Color attribute)
Color.setHex() (Color method)
Color.setHSV() (Color method)
Color.setRGB() (Color method)
Curve() (class)
CurvePath() (class)

D

DirectionalLight() (class)
DirectionalLight.castShadow (DirectionalLight attribute)
DirectionalLight.color (DirectionalLight attribute)
DirectionalLight.distance (DirectionalLight attribute)
DirectionalLight.intensity (DirectionalLight attribute)
DirectionalLight.onlyShadow (DirectionalLight attribute)
DirectionalLight.position (DirectionalLight attribute)
DirectionalLight.shadowBias (DirectionalLight attribute)
DirectionalLight.shadowCameraBottom (DirectionalLight attribute)
DirectionalLight.shadowCameraFar (DirectionalLight attribute)
DirectionalLight.shadowCameraLeft (DirectionalLight attribute)
DirectionalLight.shadowCameraNear (DirectionalLight attribute)
DirectionalLight.shadowCameraRight (DirectionalLight attribute)
DirectionalLight.shadowCameraTop (DirectionalLight attribute)
DirectionalLight.shadowCameraVisible (DirectionalLight attribute)
DirectionalLight.shadowDarkness (DirectionalLight attribute)
DirectionalLight.shadowMapHeight (DirectionalLight attribute)
DirectionalLight.shadowMapWidth (DirectionalLight attribute)
DirectionalLight.target (DirectionalLight attribute)

E

Edge() (class)
Edge.faceIndices (Edge attribute)
Edge.faces (Edge attribute)
Edge.vertexIndices (Edge attribute)
Edge.vertices (Edge attribute)

F

Face3() (class)
Face3.a (Face3 attribute)
Face3.b (Face3 attribute)
Face3.c (Face3 attribute)
Face3.centroid (Face3 attribute)
Face3.color (Face3 attribute)
Face3.materialIndex (Face3 attribute)
Face3.normal (Face3 attribute)
Face3.vertexColors (Face3 attribute)
Face3.vertexNormals (Face3 attribute)
Face3.vertexTangents (Face3 attribute)
Face4() (class)
Face4.a (Face4 attribute)
Face4.b (Face4 attribute)
Face4.c (Face4 attribute)
Face4.centroid (Face4 attribute)
Face4.color (Face4 attribute)
Face4.d (Face4 attribute)
Face4.materialIndex (Face4 attribute)
Face4.normal (Face4 attribute)
Face4.vertexColors (Face4 attribute)
Face4.vertexNormals (Face4 attribute)
Face4.vertexTangents (Face4 attribute)

G

Geometry() (class)
Geometry.applyMatrix() (Geometry method)
Geometry.boundingBox (Geometry attribute)
Geometry.boundingSphere (Geometry attribute)
Geometry.colors (Geometry attribute)
Geometry.computeBoundingBox() (Geometry method)
Geometry.computeBoundingSphere() (Geometry method)
Geometry.computeCentroids() (Geometry method)
Geometry.computeFaceNormals() (Geometry method)
Geometry.computeTangents() (Geometry method)
Geometry.computeVertexNormals() (Geometry method)
Geometry.dynamic (Geometry attribute)
Geometry.faces (Geometry attribute)
Geometry.faceUvs (Geometry attribute)
Geometry.faceVertexUvs (Geometry attribute)
Geometry.hasTangents (Geometry attribute)
Geometry.id (Geometry attribute)
Geometry.materials (Geometry attribute)
Geometry.mergeVertices() (Geometry method)
Geometry.morphColors (Geometry attribute)
Geometry.morphTargets (Geometry attribute)
Geometry.skinIndices (Geometry attribute)
Geometry.skinWeights (Geometry attribute)
Geometry.vertices (Geometry attribute)

L

Light() (class)
Light.color (Light attribute)

M

Math.clamp() (Math method)
Math.clampBottom() (Math method)
Math.mapLinear() (Math method)
Math.randFloat() (Math method)
Math.randFloatSpread() (Math method)
Math.randInt() (Math method)
Math.random16() (Math method)
Matrix3() (class)
Matrix3.m (Matrix3 attribute)
Matrix3.transpose() (Matrix3 method)
Matrix3.transposeIntoArray() (Matrix3 method)
Matrix4() (class)
Matrix4.clone() (Matrix4 method)
Matrix4.compose() (Matrix4 method)
Matrix4.copy() (Matrix4 method)
Matrix4.crossVector() (Matrix4 method)
Matrix4.decompose() (Matrix4 method)
Matrix4.determinant() (Matrix4 method)
Matrix4.extractPosition() (Matrix4 method)
Matrix4.extractRotation() (Matrix4 method)
Matrix4.flatten() (Matrix4 method)
Matrix4.flattenToArray() (Matrix4 method)
Matrix4.flattenToArrayOffset() (Matrix4 method)
Matrix4.getColumnX() (Matrix4 method)
Matrix4.getColumnY() (Matrix4 method)
Matrix4.getColumnZ() (Matrix4 method)
Matrix4.getInverse() (Matrix4 method)
Matrix4.getPosition() (Matrix4 method)
Matrix4.identity() (Matrix4 method)
Matrix4.lookAt() (Matrix4 method)
Matrix4.makeFrustum() (Matrix4 method)
Matrix4.makeInvert3x3() (Matrix4 method)
Matrix4.makeOrtho() (Matrix4 method)
Matrix4.makePerspective() (Matrix4 method)
Matrix4.multiply() (Matrix4 method)
Matrix4.multiplyScalar() (Matrix4 method)
Matrix4.multiplySelf() (Matrix4 method)
Matrix4.multiplyToArray() (Matrix4 method)
Matrix4.multiplyVector3() (Matrix4 method)
Matrix4.multiplyVector4() (Matrix4 method)
Matrix4.n11 (Matrix4 attribute)
Matrix4.n12 (Matrix4 attribute)
Matrix4.n13 (Matrix4 attribute)
Matrix4.n14 (Matrix4 attribute)
Matrix4.n21 (Matrix4 attribute)
Matrix4.n22 (Matrix4 attribute)
Matrix4.n23 (Matrix4 attribute)
Matrix4.n24 (Matrix4 attribute)
Matrix4.n31 (Matrix4 attribute)
Matrix4.n32 (Matrix4 attribute)
Matrix4.n33 (Matrix4 attribute)
Matrix4.n34 (Matrix4 attribute)
Matrix4.n41 (Matrix4 attribute)
Matrix4.n42 (Matrix4 attribute)
Matrix4.n43 (Matrix4 attribute)
Matrix4.n44 (Matrix4 attribute)
Matrix4.rotateAxis() (Matrix4 method)
Matrix4.rotateByAxis() (Matrix4 method)
Matrix4.rotateX() (Matrix4 method)
Matrix4.rotateY() (Matrix4 method)
Matrix4.rotateZ() (Matrix4 method)
Matrix4.scale() (Matrix4 method)
Matrix4.set() (Matrix4 method)
Matrix4.setPosition() (Matrix4 method)
Matrix4.setRotationAxis() (Matrix4 method)
Matrix4.setRotationFromEuler() (Matrix4 method)
Matrix4.setRotationFromQuaternion() (Matrix4 method)
Matrix4.setRotationX() (Matrix4 method)
Matrix4.setRotationY() (Matrix4 method)
Matrix4.setRotationZ() (Matrix4 method)
Matrix4.setScale() (Matrix4 method)
Matrix4.setTranslation() (Matrix4 method)
Matrix4.translate() (Matrix4 method)
Matrix4.transpose() (Matrix4 method)

O

Object3D() (class)
Object3D.add () (Object3D method)
Object3D.boundRadius (Object3D attribute)
Object3D.boundRadiusScale (Object3D attribute)
Object3D.castShadow (Object3D attribute)
Object3D.children (Object3D attribute)
Object3D.doubleSided (Object3D attribute)
Object3D.eulerOrder (Object3D attribute)
Object3D.flipSided (Object3D attribute)
Object3D.frustumCulled (Object3D attribute)
Object3D.getChildByName () (Object3D method)
Object3D.id (Object3D attribute)
Object3D.lookAt () (Object3D method)
Object3D.matrix (Object3D attribute)
Object3D.matrixAutoUpdate (Object3D attribute)
Object3D.matrixRotationWorld (Object3D attribute)
Object3D.matrixWorld (Object3D attribute)
Object3D.matrixWorldNeedsUpdate (Object3D attribute)
Object3D.name (Object3D attribute)
Object3D.parent (Object3D attribute)
Object3D.position (Object3D attribute)
Object3D.quaternion (Object3D attribute)
Object3D.receiveShadow (Object3D attribute)
Object3D.remove () (Object3D method)
Object3D.renderDepth (Object3D attribute)
Object3D.rotation (Object3D attribute)
Object3D.rotationAutoUpdate (Object3D attribute)
Object3D.scale (Object3D attribute)
Object3D.translate () (Object3D method)
Object3D.translateX () (Object3D method)
Object3D.translateY () (Object3D method)
Object3D.translateZ () (Object3D method)
Object3D.up (Object3D attribute)
Object3D.updateMatrix () (Object3D method)
Object3D.updateMatrixWorld () (Object3D method)
Object3D.useQuaternion (Object3D attribute)
Object3D.visible (Object3D attribute)
OrthographicCamera() (class)
OrthographicCamera.bottom (OrthographicCamera attribute)
OrthographicCamera.far (OrthographicCamera attribute)
OrthographicCamera.left (OrthographicCamera attribute)
OrthographicCamera.near (OrthographicCamera attribute)
OrthographicCamera.right (OrthographicCamera attribute)
OrthographicCamera.top (OrthographicCamera attribute)
OrthographicCamera.updateProjectionMatrix() (OrthographicCamera method)

P

Path() (class)
PerspectiveCamera() (class)
PerspectiveCamera.aspect (PerspectiveCamera attribute)
PerspectiveCamera.far (PerspectiveCamera attribute)
PerspectiveCamera.fov (PerspectiveCamera attribute)
PerspectiveCamera.fullHeight (PerspectiveCamera attribute)
PerspectiveCamera.fullWidth (PerspectiveCamera attribute)
PerspectiveCamera.height (PerspectiveCamera attribute)
PerspectiveCamera.near (PerspectiveCamera attribute)
PerspectiveCamera.setLens () (PerspectiveCamera method)
PerspectiveCamera.setViewOffset () (PerspectiveCamera method)
PerspectiveCamera.updateProjectionMatrix() (PerspectiveCamera method)
PerspectiveCamera.width (PerspectiveCamera attribute)
PerspectiveCamera.x (PerspectiveCamera attribute)
PerspectiveCamera.y (PerspectiveCamera attribute)
PointLight() (class)
PointLight.color (PointLight attribute)
PointLight.distance (PointLight attribute)
PointLight.intensity (PointLight attribute)
PointLight.position (PointLight attribute)
Projector() (class)

Q

Quaternion() (class)
Quaternion.calculateW() (Quaternion method)
Quaternion.clone() (Quaternion method)
Quaternion.copy() (Quaternion method)
Quaternion.inverse() (Quaternion method)
Quaternion.length() (Quaternion method)
Quaternion.multiply() (Quaternion method)
Quaternion.multiplySelf() (Quaternion method)
Quaternion.multiplyVector3() (Quaternion method)
Quaternion.normalize() (Quaternion method)
Quaternion.set() (Quaternion method)
Quaternion.setFromAxisAngle () (Quaternion method)
Quaternion.setFromEuler () (Quaternion method)
Quaternion.setFromRotationMatrix () (Quaternion method)
Quaternion.w (Quaternion attribute)
Quaternion.x (Quaternion attribute)
Quaternion.y (Quaternion attribute)
Quaternion.z (Quaternion attribute)

R

Ray() (class)
Rectangle() (class)

S

Shape() (class)
Spline() (class)
SpotLight() (class)
SpotLight.castShadow (SpotLight attribute)
SpotLight.color (SpotLight attribute)
SpotLight.distance (SpotLight attribute)
SpotLight.intensity (SpotLight attribute)
SpotLight.onlyShadow (SpotLight attribute)
SpotLight.position (SpotLight attribute)
SpotLight.shadowBias (SpotLight attribute)
SpotLight.shadowCameraFar (SpotLight attribute)
SpotLight.shadowCameraFov (SpotLight attribute)
SpotLight.shadowCameraNear (SpotLight attribute)
SpotLight.shadowCameraVisible (SpotLight attribute)
SpotLight.shadowDarkness (SpotLight attribute)
SpotLight.shadowMapHeight (SpotLight attribute)
SpotLight.shadowMapWidth (SpotLight attribute)
SpotLight.target (SpotLight attribute)

T

TextPath() (class)
THREE (global variable or constant)

U

UV() (class)
UV.clone() (UV method)
UV.copy() (UV method)
UV.set() (UV method)
UV.u (UV attribute)
UV.v (UV attribute)

V

Vector2() (class)
Vector2.add() (Vector2 method)
Vector2.addSelf() (Vector2 method)
Vector2.clone() (Vector2 method)
Vector2.copy() (Vector2 method)
Vector2.distanceTo() (Vector2 method)
Vector2.distanceToSquared() (Vector2 method)
Vector2.divideScalar() (Vector2 method)
Vector2.dot() (Vector2 method)
Vector2.equals() (Vector2 method)
Vector2.isZero() (Vector2 method)
Vector2.length() (Vector2 method)
Vector2.lengthSq() (Vector2 method)
Vector2.multiplyScalar() (Vector2 method)
Vector2.negate() (Vector2 method)
Vector2.normalize() (Vector2 method)
Vector2.set() (Vector2 method)
Vector2.setLength() (Vector2 method)
Vector2.sub() (Vector2 method)
Vector2.subSelf() (Vector2 method)
Vector2.x (Vector2 attribute)
Vector2.y (Vector2 attribute)
Vector3() (class)
Vector3.add() (Vector3 method)
Vector3.addSelf() (Vector3 method)
Vector3.clone() (Vector3 method)
Vector3.copy() (Vector3 method)
Vector3.cross() (Vector3 method)
Vector3.crossSelf() (Vector3 method)
Vector3.distanceTo() (Vector3 method)
Vector3.distanceToSquared() (Vector3 method)
Vector3.divideScalar() (Vector3 method)
Vector3.dot() (Vector3 method)
Vector3.equals() (Vector3 method)
Vector3.isZero() (Vector3 method)
Vector3.length() (Vector3 method)
Vector3.lengthManhattan() (Vector3 method)
Vector3.lengthSq() (Vector3 method)
Vector3.multiplyScalar() (Vector3 method)
Vector3.negate() (Vector3 method)
Vector3.normalize() (Vector3 method)
Vector3.set() (Vector3 method)
Vector3.setLength() (Vector3 method)
Vector3.setPositionFromMatrix() (Vector3 method)
Vector3.setRotationFromMatrix() (Vector3 method)
Vector3.setX() (Vector3 method)
Vector3.setY() (Vector3 method)
Vector3.setZ() (Vector3 method)
Vector3.sub() (Vector3 method)
Vector3.subSelf() (Vector3 method)
Vector3.x (Vector3 attribute)
Vector3.y (Vector3 attribute)
Vector3.z (Vector3 attribute)
Vector4() (class)
Vector4.add() (Vector4 method)
Vector4.addSelf() (Vector4 method)
Vector4.clone() (Vector4 method)
Vector4.copy() (Vector4 method)
Vector4.divideScalar() (Vector4 method)
Vector4.dot() (Vector4 method)
Vector4.length() (Vector4 method)
Vector4.lengthSq() (Vector4 method)
Vector4.lerpSelf() (Vector4 method)
Vector4.multiplyScalar() (Vector4 method)
Vector4.negate() (Vector4 method)
Vector4.normalize() (Vector4 method)
Vector4.set() (Vector4 method)
Vector4.setLength() (Vector4 method)
Vector4.sub() (Vector4 method)
Vector4.subSelf() (Vector4 method)
Vector4.w (Vector4 attribute)
Vector4.x (Vector4 attribute)
Vector4.y (Vector4 attribute)
Vector4.z (Vector4 attribute)
Vertex() (class)