Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0005a6797a Merge pull request #15742 from Mugen87/dev26 vor 6 Jahren
.github edaceba048 r101 vor 6 Jahren
build ee3c5981cd Updated builds. vor 6 Jahren
docs 0f67138916 Merge pull request #15720 from jsantell/acestonemapping vor 6 Jahren
editor 08aab18db5 Clean up vor 6 Jahren
examples 23e09a70c5 PositionalAudio: Honor "hasPlaybackControl" in updateMatrixWorld(). vor 6 Jahren
src 23e09a70c5 PositionalAudio: Honor "hasPlaybackControl" in updateMatrixWorld(). vor 6 Jahren
test a0fc9b75dc Reset AnimationUtils.tests.js vor 6 Jahren
utils eebed390cb Added modularize script. vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 6 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md 9e7bddd9e5 README: Changed build-size badge service. vor 6 Jahren
package-lock.json b759988078 Updated package.json vor 6 Jahren
package.json 3852336284 Merge pull request #15697 from linbingquan/dev vor 6 Jahren
rollup-examples.config.js 3bac627f55 Clean up. vor 6 Jahren
rollup.config.js 7d75fe61be Clean up rollup.config.js vor 6 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases