Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 00bd806e0d Updated builds. 6 anni fa
.github 327c9dde64 r102 6 anni fa
build 00bd806e0d Updated builds. 6 anni fa
docs 4919cedd8c Docs: Improved Object3D.copy note. 6 anni fa
editor 158f8b51d4 Editor: Fix sidebar covering menubar. 6 anni fa
examples de338cfb98 MD2Character*: Use first frame for reference boundingBox. 6 anni fa
src 65dd2bce49 WebGLRenderer: Fixed copyFramebufferToTexture and copyTextureToTexture. 6 anni fa
test 61a49191a8 Update BufferGeometry tets 6 anni fa
utils 20378c5800 Merge pull request #15997 from linbingquan/clean-up 6 anni fa
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 anni fa
.npmignore ccd86cc603 Include declaration files in npm package 6 anni fa
.travis.yml 294d4b291a Tests against latest node 7 anni fa
LICENSE 3b38509773 Update LICENSE 6 anni fa
README.md b36f4af69d Clarify availability of renderers 6 anni fa
package-lock.json 66863f3262 Editor: Removed Electron 6 anni fa
package.json 66863f3262 Editor: Removed Electron 6 anni fa
rollup-examples.config.js 3bac627f55 Clean up. 6 anni fa
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 anni fa

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases