Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 00d3fdcacd Merge pull request #11809 from Mugen87/dev 8 лет назад
.github c1109de4d9 Update ISSUE_TEMPLATE.md 8 лет назад
build 1b2b779055 Updated builds. 8 лет назад
docs f97955e47d Docs: InterleavedBufferAttribute .count and .array are getters, not methods. 8 лет назад
editor 6cfda9b71b Editor: Support for blocks .zip 8 лет назад
examples aa292d1655 ColladaLoader2: Fix buildVisualScene 8 лет назад
src 3c38e80a4f WebGLFlareRenderer, WebGLSpriteRenderer: Use textures.setTexture2D() directly. 8 лет назад
test 8c9986a0dc [gltf] Sanitize node names. 8 лет назад
utils 99daadc470 Fix variable name in `_scene_format` method of Blender exporter 8 лет назад
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 лет назад
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 лет назад
LICENSE 6c2e03fea6 Update LICENSE 8 лет назад
README.md e2256a3132 Add module import doc 8 лет назад
bower.json d271add4e8 Added bower.json back. See #10431 8 лет назад
package.json 3cba41ad95 Update dev dependencies 8 лет назад
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 лет назад

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases