Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Hectate 01193fb679 Fixed whitespace issues with PolarGridHelper.html 8 vuotta sitten
.github 97c27038df Update ISSUE_TEMPLATE.md 8 vuotta sitten
build 7d22eac426 Updated builds. 8 vuotta sitten
docs 01193fb679 Fixed whitespace issues with PolarGridHelper.html 8 vuotta sitten
editor e416bc7b94 Editor warning fix (#10098) 8 vuotta sitten
examples 7885fa3fac Updated webgl_helpers.html to make polar grid more visible 8 vuotta sitten
src cd021c903c Now with better spelling. Added correct export 8 vuotta sitten
test 346f38c566 Abelnation RectAreaLight with ltc approximation (#10041) 8 vuotta sitten
utils 37dbb1751e Blender Exporter: Added missing constant. See #10158 8 vuotta sitten
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE c2e049403f Update LICENSE 9 vuotta sitten
README.md 4704a6e148 add badging to README.md (#9992) 8 vuotta sitten
bower.json 635b3e274d Fix bower.json ignores 9 vuotta sitten
package.json b599fa903a Add eslintConfig to package.json and remove .eslintrc 8 vuotta sitten
rollup.config.js a07034d566 Removed sourceMaps generation for now. 8 vuotta sitten

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases