Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Don McCurdy 0173530338 BufferGeometry: Add warning on .merge(). 7 yıl önce
.github d55897b8e9 r90 7 yıl önce
build 0e5deea377 Updated builds. 7 yıl önce
docs eb1ff2ce4b BufferGeometryUtils: Fix groups on indexed geometry. 7 yıl önce
editor 9497f2c80c Editor: Updated UI control for renderOrder 7 yıl önce
examples 0173530338 BufferGeometry: Add warning on .merge(). 7 yıl önce
src 0173530338 BufferGeometry: Add warning on .merge(). 7 yıl önce
test eb1ff2ce4b BufferGeometryUtils: Fix groups on indexed geometry. 7 yıl önce
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore 139be23873 visual studio folder can safely be ignored 7 yıl önce
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 yıl önce
LICENSE 5498e9ec31 Update LICENSE 7 yıl önce
README.md f652e9eccc README: Moved gitter link and added link to slack 7 yıl önce
bower.json d271add4e8 Added bower.json back. See #10431 8 yıl önce
package.json d55897b8e9 r90 7 yıl önce
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 yıl önce

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases