Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 01c6bb4668 Implemented InstancedMesh vor 5 Jahren
.github 7e0a78beb9 r108 vor 6 Jahren
build 7b1648436c Updated builds. vor 5 Jahren
docs ba9d7da0a3 Merge pull request #17454 from aardgoose/dep-setArray vor 5 Jahren
editor 2f1a8043a6 Removed AWDLoader (use GLTF instead). vor 5 Jahren
examples 01c6bb4668 Implemented InstancedMesh vor 5 Jahren
files a7b2da4ac4 Enables smooth scrolling of docs side-panel on iOS devices vor 6 Jahren
src 01c6bb4668 Implemented InstancedMesh vor 5 Jahren
test 30e24e69a8 remove unit tests vor 5 Jahren
utils a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings vor 5 Jahren
.editorconfig f1ba3a32ed Remove indent size from .editorconfig vor 6 Jahren
.gitattributes 5446f535d1 git should handle the line endings vor 7 Jahren
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore vor 7 Jahren
.npmignore ccd86cc603 Include declaration files in npm package vor 6 Jahren
.travis.yml 294d4b291a Tests against latest node vor 6 Jahren
LICENSE 3b38509773 Update LICENSE vor 6 Jahren
README.md a53ee62602 use shared-invite url for slack vor 6 Jahren
icon.png c69db34ef8 Added icon.png vor 6 Jahren
package-lock.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings vor 5 Jahren
package.json a44f5aee70 Merge pull request #17415 from MichaelBuerge/examples-typings vor 5 Jahren

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases