Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0259b14fb4 Deprecated EdgesHelper and WireframeHelper. See #7533 9 lat temu
.github 5ca49f7ca7 Update ISSUE_TEMPLATE.md (#9563) 9 lat temu
build 7b1a0a7f8c Updated builds. 9 lat temu
docs 247454fea1 Moved ./extras/geometries to ./geometries. 9 lat temu
editor 247454fea1 Moved ./extras/geometries to ./geometries. 9 lat temu
examples 9676b37a14 AMFLoader: Clean up. 9 lat temu
src 0259b14fb4 Deprecated EdgesHelper and WireframeHelper. See #7533 9 lat temu
test 247454fea1 Moved ./extras/geometries to ./geometries. 9 lat temu
utils 7b39cf1e44 Merge pull request #9614 from tschw/BlenderUUIDs 9 lat temu
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 lat temu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 lat temu
LICENSE c2e049403f Update LICENSE 9 lat temu
README.md 5c3a37e3c5 README: Fixed typo. 9 lat temu
bower.json 635b3e274d Fix bower.json ignores 10 lat temu
package.json 10adc957a6 Add rollup-watch to dev dependencies (#9404) 9 lat temu
rollup.config.js b59d9a56d2 Use --preamble in uglifyjs command. See #9547 9 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases