Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 02a36a8fa6 Box3: Implemented @arose min/max optimisation. See #8078. 9 anni fa
build 6295c93939 r74 10 anni fa
docs 0dadadb1a8 Adding line breaks to FaceNormalsHelper docs 10 anni fa
editor 4cc5a1af03 Editor: Handle LightShadow.radius. 10 anni fa
examples 6938eaae3d Fixed RaytracingWorker. 10 anni fa
src 02a36a8fa6 Box3: Implemented @arose min/max optimisation. See #8078. 9 anni fa
test d05bd4fd4d Merge pull request #7686 from zz85/closed_spline 10 anni fa
utils fb8ec33d9d ShaderLib: Added shadowMask to MeshLambertMaterial. 10 anni fa
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 anni fa
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 anni fa
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 anni fa
LICENSE c2e049403f Update LICENSE 10 anni fa
README.md b113db75e1 <canvas> -> `WebGL` 10 anni fa
bower.json 635b3e274d Fix bower.json ignores 10 anni fa
package.json ec6b4b4dd5 remove lodash dependency 10 anni fa

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases