Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 02b1361f28 Added CSS2DRenderer. 12 tahun lalu
build 22b5e4666b Updated builds. 12 tahun lalu
docs ad419d40bd r59 12 tahun lalu
editor 07b24e9f9c Editor: Simplified material blending select. 12 tahun lalu
examples 02b1361f28 Added CSS2DRenderer. 12 tahun lalu
src 86700091e4 MaterialLoader/MaterialExporter: Added blending and refactoring. 12 tahun lalu
test bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 tahun lalu
utils af8c8471c1 Moved ConvexGeometry out of the lib. 12 tahun lalu
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 tahun lalu
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README.md ad419d40bd r59 12 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases