Mr.doob 03759e1e40 Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575. 12 年 前
..
controls e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 年 前
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 年 前
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. 12 年 前
exporters 72f94e88dd Reverted to uint vased ids. Added uuid property. 12 年 前
libs 57869dda2f Editor: Added forgotten system.js. 12 年 前
loaders e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 年 前
math 0a9cff1ba5 ColorConverter changes 12 年 前
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 年 前
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 年 前
renderers 03759e1e40 Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575. 12 年 前
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 年 前
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev 12 年 前
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年 前
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 年 前
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年 前
Detector.js 07fc79d788 Added var to Detector.js 13 年 前
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 年 前
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 年 前
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 年 前
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年 前
PRNG.js 041054283a Messing with a new terrain generator demo. 14 年 前
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 年 前
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 年 前
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 年 前
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 13 年 前
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 13 年 前
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 13 年 前
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 年 前
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年 前
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 年 前