Mr.doob 03759e1e40 Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575. 12 anos atrás
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controls e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 anos atrás
effects 23a9613d72 Adding dispose method to a couple of effects to allow for applications to clean them up easily. 12 anos atrás
exporters 72f94e88dd Reverted to uint vased ids. Added uuid property. 12 anos atrás
libs 57869dda2f Editor: Added forgotten system.js. 12 anos atrás
loaders e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 anos atrás
math 0a9cff1ba5 ColorConverter changes 12 anos atrás
modifiers cf1366af12 GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier. 12 anos atrás
postprocessing b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 anos atrás
renderers 03759e1e40 Object3D now dispatching added/removed events when object is removed from it's parent. CSS3D can nore auto-remove DOM elements. See #3575. 12 anos atrás
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 anos atrás
AudioObject.js 4da9f68281 Merge remote-tracking branch 'lqdchrm/audio' into dev 12 anos atrás
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anos atrás
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 anos atrás
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anos atrás
Detector.js 07fc79d788 Added var to Detector.js 13 anos atrás
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 anos atrás
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 anos atrás
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 anos atrás
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 anos atrás
PRNG.js 041054283a Messing with a new terrain generator demo. 14 anos atrás
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 anos atrás
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 anos atrás
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 anos atrás
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 anos atrás
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 anos atrás
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 anos atrás
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 anos atrás
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 anos atrás
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 anos atrás