Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 03b71c974a Curve/CurvePath: Replace isNaN with undefined check. See #10641. há 8 anos atrás
.github 97c27038df Update ISSUE_TEMPLATE.md há 8 anos atrás
build 0dd771a191 Updated builds. há 8 anos atrás
docs 0d51b51411 Improve `ExtrudeGeometry` options descriptions; remove unused options. há 8 anos atrás
editor ecc35fa601 Update ui.js há 8 anos atrás
examples 37fd62b056 Mirror: Clean up. há 8 anos atrás
src 03b71c974a Curve/CurvePath: Replace isNaN with undefined check. See #10641. há 8 anos atrás
test b23734b85a Fix typo, add a unit test há 8 anos atrás
utils 96f9ed2d05 added key in Constants that corresponds to data coming out of Blender; removed debug prints há 8 anos atrás
.gitignore 5d32ac4d8a add .vscode directory to .gitignore há 8 anos atrás
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build há 9 anos atrás
LICENSE 6c2e03fea6 Update LICENSE há 8 anos atrás
README.md 09310167c2 Fixed Link to Migration Guide há 8 anos atrás
bower.json d271add4e8 Added bower.json back. See #10431 há 8 anos atrás
package.json d271add4e8 Added bower.json back. See #10431 há 8 anos atrás
rollup.config.js a278d71cc0 Revert "Added license url in Rollup config" há 8 anos atrás

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases