Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Vincent Lark 040d162177 add missing LoadingManager 10 anos atrás
build 83626ee5d7 Updated builds. 10 anos atrás
docs 41b046238b fix typo 10 anos atrás
editor ee4436a401 Editor: Trying to bring back Scripting. 10 anos atrás
examples 040d162177 add missing LoadingManager 10 anos atrás
src 7c0d5b020c missing LoadingManager in some loaders 10 anos atrás
test 99b7e5311a Fix coding style 11 anos atrás
utils a881ec50df WebGLRenderer: Refactored extensions code. 10 anos atrás
.gitignore 6536ce7052 gitignore node_modules 11 anos atrás
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 anos atrás
LICENSE 4857e75774 Update LICENSE 11 anos atrás
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 anos atrás
bower.json d344a3786c Bower "main" should not point to minified source 10 anos atrás

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases