Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 043a5c8a92 Improved LDrawLoader example. hace 6 años
.github 1cbcaab0b8 r99 hace 6 años
build 4834fc7b28 Updated builds. hace 6 años
docs c6b8ab8348 Docs: Change place of customDepthMaterial and customDistanceMaterial. hace 6 años
editor c4d849b060 fixes bug hace 6 años
examples 043a5c8a92 Improved LDrawLoader example. hace 6 años
src 23b73236e5 Merge pull request #15463 from Mugen87/dev2 hace 6 años
test 02d91338ea Remove JSONLoader from core hace 6 años
utils 02d91338ea Remove JSONLoader from core hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 hace 7 años
.travis.yml 294d4b291a Tests against latest node hace 6 años
LICENSE 5498e9ec31 Update LICENSE hace 7 años
README.md 9e7bddd9e5 README: Changed build-size badge service. hace 6 años
package-lock.json 6d15ef5a80 Updated package-lock.json hace 6 años
package.json 1cbcaab0b8 r99 hace 6 años
rollup.config.js 5e94deb6a2 Updated rollup's glsl() plugin. hace 6 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases