Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Bart McLeod 07008a8bf4 first, rather primitive import of IndexedFacedSet 11 tahun lalu
build 9692b1a649 r61 12 tahun lalu
docs 9692b1a649 r61 12 tahun lalu
editor 976dd7ed82 Editor: Outliner improvements. 12 tahun lalu
examples 07008a8bf4 first, rather primitive import of IndexedFacedSet 11 tahun lalu
src 9692b1a649 r61 12 tahun lalu
test 5292d19570 Added tests 12 tahun lalu
utils 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 tahun lalu
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 tahun lalu
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 tahun lalu
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README.md ad419d40bd r59 12 tahun lalu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases