Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Garrett Johnson 07b9f90ee4 shader update 5 tahun lalu
.github 28a288d68c Automatic regression testing with CI 5 tahun lalu
build 5dab225c40 Updated builds. 5 tahun lalu
docs e73a56317a Update Texture.html 5 tahun lalu
editor 569583235b Editor: Fix geometry sidebar. 5 tahun lalu
examples 07b9f90ee4 shader update 5 tahun lalu
files 3536f494e0 Docs: Fixed language selector. 5 tahun lalu
src 7f8c60de80 Merge pull request #18706 from meliharvey/matloader-#18705 5 tahun lalu
test c0b65eed7c Tests: Honor code style regression testing files. 5 tahun lalu
utils a2a4312d7f Examples: Clean up. 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml a043873b77 Add puppeteer checks to eliminate freezing 5 tahun lalu
LICENSE e122db35fe Update LICENSE 5 tahun lalu
README.md cf28da969d README: Modernized example. 5 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json f0947c6880 Updated package-lock.json 5 tahun lalu
package.json 18aad80f17 Package.json: http-server 5 tahun lalu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases