Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Greg Tatum 07f077f5d5 Additional functionality and cleanup for material viewer 11 jaren geleden
build b138b6880f Updated builds. 11 jaren geleden
docs 07f077f5d5 Additional functionality and cleanup for material viewer 11 jaren geleden
editor 5317b5b6ba Editor: Cleaned up Publish commented code. 11 jaren geleden
examples e9536f43c3 Merge pull request #5499 from dmarcos/mouseHeadRotation 11 jaren geleden
src ec7d25e18b Geometry: Simplified to just merge() and mergeMesh(). 11 jaren geleden
test 99b7e5311a Fix coding style 11 jaren geleden
utils 7207a65a78 WebGLRenderer: Refactored plugins. 11 jaren geleden
.gitignore 6536ce7052 gitignore node_modules 11 jaren geleden
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 jaren geleden
LICENSE 4857e75774 Update LICENSE 11 jaren geleden
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 jaren geleden
bower.json 2d59713328 r69 11 jaren geleden

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases