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- var constants = {
-
- side: {
- "THREE.FrontSide": THREE.FrontSide,
- "THREE.BackSide": THREE.BackSide,
- "THREE.DoubleSide": THREE.DoubleSide
- },
-
- shading: {
- "THREE.NoShading": THREE.NoShading,
- "THREE.FlatShading": THREE.FlatShading,
- "THREE.SmoothShading": THREE.SmoothShading
- },
- colors: {
- "THREE.NoColors": THREE.NoColors,
- "THREE.FaceColors": THREE.FaceColors,
- "THREE.VertexColors": THREE.VertexColors
- },
-
- blendingMode: {
- "THREE.NoBlending": THREE.NoBlending,
- "THREE.NormalBlending": THREE.NormalBlending,
- "THREE.AdditiveBlending": THREE.AdditiveBlending,
- "THREE.SubtractiveBlending": THREE.SubtractiveBlending,
- "THREE.MultiplyBlending": THREE.MultiplyBlending,
- "THREE.CustomBlending": THREE.CustomBlending
- },
- equations : {
- "THREE.AddEquation" : THREE.AddEquation,
- "THREE.SubtractEquation" : THREE.SubtractEquation,
- "THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
- },
-
- destinationFactors : {
- "THREE.ZeroFactor" : THREE.ZeroFactor,
- "THREE.OneFactor" : THREE.OneFactor,
- "THREE.SrcColorFactor" : THREE.SrcColorFactor,
- "THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
- "THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
- "THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
- "THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
- "THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
- },
-
- sourceFactors : {
- "THREE.DstColorFactor" : THREE.DstColorFactor,
- "THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
- "THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
- }
-
- }
- function handleColorChange( color ) {
-
- return function( value ){
- if(typeof value === "string") {
- value = value.replace('#', '0x');
- }
- color.setHex( value );
- };
-
- }
- function needsUpdate( material, geometry ) {
- return function() {
- material.shading = +material.shading; //Ensure number
- material.needsUpdate = true;
- geometry.verticesNeedUpdate = true;
- geometry.normalsNeedUpdate = true;
- }
- };
- function guiScene( gui, scene ) {
- var folder = gui.addFolder('Scene');
-
- var data = {
- background : "#000000"
- }
-
- var color = new THREE.Color();
- var colorConvert = handleColorChange( color );
-
- folder.addColor( data, "background" ).onChange( function( value ) {
-
- colorConvert( value );
-
- renderer.setClearColor(color.getHex(), 1);
-
- } );
-
- guiSceneFog( folder, scene );
-
- }
- function guiSceneFog( folder, scene ) {
- var fogFolder = folder.addFolder('scene.fog');
-
- var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
- var data = {
- fog : {
- "THREE.Fog()" : false,
- "scene.fog.color" : fog.color.getHex()
- }
- };
-
- fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function( useFog ) {
-
- if( useFog ) {
- scene.fog = fog;
- } else {
- scene.fog = null;
- }
-
- } );
- fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
- }
- function guiMaterial( gui, material, geometry ) {
- var folder = gui.addFolder('THREE.Material');
-
- folder.add( material, 'transparent' );
- folder.add( material, 'opacity', 0, 1 );
- // folder.add( material, 'blending', constants.blendingMode );
- // folder.add( material, 'blendSrc', constants.destinationFactors );
- // folder.add( material, 'blendDst', constants.destinationFactors );
- // folder.add( material, 'blendEquation', constants.equations );
- folder.add( material, 'depthTest' );
- folder.add( material, 'depthWrite' );
- folder.add( material, 'polygonOffset' );
- folder.add( material, 'polygonOffsetFactor' );
- folder.add( material, 'polygonOffsetUnits' );
- folder.add( material, 'alphaTest' );
- folder.add( material, 'overdraw' );
- folder.add( material, 'visible' );
- folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
- }
- function guiMeshBasicMaterial( gui, material, geometry ) {
-
- var data = {
- color : material.color.getHex()
- };
-
- var folder = gui.addFolder('THREE.MeshBasicMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'wireframeLinecap', ["butt", "round", "square"] );
- folder.add( material, 'wireframeLinejoin', ["round", "bevel", "miter"] );
- folder.add( material, 'shading', constants.shading);
- folder.add( material, 'vertexColors', constants.colors);
- folder.add( material, 'fog' );
-
- //folder.add( material, 'lightMap' );
- //folder.add( material, 'specularMap' );
- //folder.add( material, 'alphaMap' );
- //folder.add( material, 'envMap' );
- //folder.add( material, 'skinning' );
- //folder.add( material, 'morphTargets' );
- //folder.add( material, 'map' );
- //folder.add( material, 'combine' );
- //folder.add( material, 'relectivity' );
- //folder.add( material, 'refractionRatio' );
- }
- function guiMeshDepthMaterial( gui, material, geometry ) {
-
- var folder = gui.addFolder('THREE.MeshDepthMaterial');
-
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- }
- function guiMeshNormalMaterial( gui, material, geometry ) {
-
- var folder = gui.addFolder('THREE.MeshNormalMaterial');
-
- folder.add( material, 'morphTargets');
- folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- }
- function guiLineBasicMaterial( gui, material, geometry ) {
-
- var data = {
- color : material.color.getHex()
- };
-
- var folder = gui.addFolder('THREE.LineBasicMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.add( material, 'linewidth', 0, 10 );
- folder.add( material, 'linecap', ["butt", "round", "square"] );
- folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
- folder.add( material, 'vertexColors', constants.colors);
- folder.add( material, 'fog' );
-
- }
- function guiMeshLambertMaterial( gui, material, geometry ) {
-
- var data = {
- color : material.color.getHex(),
- ambient : material.ambient.getHex(),
- emissive : material.emissive.getHex()
- };
-
- var folder = gui.addFolder('THREE.MeshLambertMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
-
- folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'wireframeLinecap', ["butt", "round", "square"] );
- folder.add( material, 'wireframeLinejoin', ["round", "bevel", "miter"] );
- folder.add( material, 'vertexColors', constants.colors);
- folder.add( material, 'fog' );
-
- }
- function guiMeshPhongMaterial( gui, material, geometry ) {
-
- var data = {
- color : material.color.getHex(),
- ambient : material.ambient.getHex(),
- emissive : material.emissive.getHex(),
- specular : material.specular.getHex()
- };
-
- var folder = gui.addFolder('THREE.MeshPhongMaterial');
- folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
- folder.addColor( data, 'ambient' ).onChange( handleColorChange( material.ambient ) );
- folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
- folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
- folder.add( material, 'shininess', 0, 100);
-
- folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
- folder.add( material, 'wireframe' );
- folder.add( material, 'wireframeLinewidth', 0, 10 );
- folder.add( material, 'wireframeLinecap', ["butt", "round", "square"] );
- folder.add( material, 'wireframeLinejoin', ["round", "bevel", "miter"] );
- folder.add( material, 'vertexColors', constants.colors);
- folder.add( material, 'fog' );
-
- }
- function chooseFromHash( gui, geometry ) {
- var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
- var material;
-
- switch (selectedMaterial) {
-
- case "MeshBasicMaterial":
- material = new THREE.MeshBasicMaterial({color: 0x00ff00});
- guiMaterial( gui, material, geometry );
- guiMeshBasicMaterial( gui, material, geometry );
- return material;
- break;
-
- case "MeshLambertMaterial":
- material = new THREE.MeshLambertMaterial({color: 0x00ff00});
- guiMaterial( gui, material, geometry );
- guiMeshLambertMaterial( gui, material, geometry );
- return material;
- break;
-
- case "MeshPhongMaterial":
- material = new THREE.MeshPhongMaterial({color: 0x00ff00});
- guiMaterial( gui, material, geometry );
- guiMeshPhongMaterial( gui, material, geometry );
- return material;
- break;
-
- case "MeshDepthMaterial":
-
- material = new THREE.MeshDepthMaterial({color: 0x00ff00});
- guiMaterial( gui, material, geometry );
- guiMeshDepthMaterial( gui, material, geometry );
- return material;
-
- break;
-
- case "MeshNormalMaterial":
-
- material = new THREE.MeshNormalMaterial();
- guiMaterial( gui, material, geometry );
- guiMeshNormalMaterial( gui, material, geometry );
- return material;
-
- break;
-
- case "LineBasicMaterial":
- material = new THREE.LineBasicMaterial({color: 0x00ff00});
- guiMaterial( gui, material, geometry );
- guiLineBasicMaterial( gui, material, geometry );
- return material;
- break;
- }
-
-
- }
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