Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 07f4f5d06f Merge pull request #18299 from elalish/alcatelFix 5 jaren geleden
.github 9edcc24946 r112 5 jaren geleden
build 2c68eeb1b0 Updated builds. 5 jaren geleden
docs 913d02dde2 Docs: Use BufferGeometry in PointsMaterial code example. 5 jaren geleden
editor a74cd7f830 Editor: Avoid dispatching unneeded events when adding materials. 5 jaren geleden
examples c898be26e6 OBJLoader: Avoid creating duplicate materials. 5 jaren geleden
files 3536f494e0 Docs: Fixed language selector. 5 jaren geleden
src 544a3b426e fixed compile error 5 jaren geleden
test 07335a8d35 WebGLRenderTargetCube -> WebGLCubeRenderTarget 5 jaren geleden
utils 6999147844 Removed WebGLDeferredRenderer. 5 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 jaren geleden
.npmignore ccd86cc603 Include declaration files in npm package 6 jaren geleden
.travis.yml 294d4b291a Tests against latest node 7 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md a53ee62602 use shared-invite url for slack 6 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json 0998172670 Updated dev dependencies. 5 jaren geleden
package.json 45418089bd Updated package.json 5 jaren geleden

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases