Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

LeonYuanYao 0809b0b114 2019.12.09 5 lat temu
.github 35eaaa18bd Update ISSUE_TEMPLATE.md 5 lat temu
build d0358c359b Updated builds. 5 lat temu
docs c3a523528c zh docs: fix ,sync with en docs, and translate. 5 lat temu
editor 4390cf4568 Removed SoftwareRenderer 5 lat temu
examples 0809b0b114 2019.12.09 5 lat temu
files ae9a6a914d Docs/Examples: Dark mode support. 5 lat temu
src bf76d9f92f Revert "ParametricGeometry: Added serialization/deserialization support." 5 lat temu
test 764bc3dbbc BufferGeometry: Introduce .setAttribute() and .deleteAttribute(). 6 lat temu
utils 4390cf4568 Removed SoftwareRenderer 5 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 lat temu
.npmignore ccd86cc603 Include declaration files in npm package 6 lat temu
.travis.yml 294d4b291a Tests against latest node 7 lat temu
LICENSE 3b38509773 Update LICENSE 6 lat temu
README.md a53ee62602 use shared-invite url for slack 6 lat temu
icon.png c69db34ef8 Added icon.png 6 lat temu
package-lock.json ccaa61c00a Updated dev dependencies. 5 lat temu
package.json ccaa61c00a Updated dev dependencies. 5 lat temu

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases