Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

LeonYuanYao 0809b0b114 2019.12.09 5 rokov pred
.github 35eaaa18bd Update ISSUE_TEMPLATE.md 5 rokov pred
build d0358c359b Updated builds. 5 rokov pred
docs c3a523528c zh docs: fix ,sync with en docs, and translate. 5 rokov pred
editor 4390cf4568 Removed SoftwareRenderer 5 rokov pred
examples 0809b0b114 2019.12.09 5 rokov pred
files ae9a6a914d Docs/Examples: Dark mode support. 6 rokov pred
src bf76d9f92f Revert "ParametricGeometry: Added serialization/deserialization support." 5 rokov pred
test 764bc3dbbc BufferGeometry: Introduce .setAttribute() and .deleteAttribute(). 6 rokov pred
utils 4390cf4568 Removed SoftwareRenderer 5 rokov pred
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 rokov pred
.npmignore ccd86cc603 Include declaration files in npm package 6 rokov pred
.travis.yml 294d4b291a Tests against latest node 7 rokov pred
LICENSE 3b38509773 Update LICENSE 6 rokov pred
README.md a53ee62602 use shared-invite url for slack 6 rokov pred
icon.png c69db34ef8 Added icon.png 6 rokov pred
package-lock.json ccaa61c00a Updated dev dependencies. 5 rokov pred
package.json ccaa61c00a Updated dev dependencies. 5 rokov pred

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases