Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0a149b8d17 Merge pull request #15279 from Mugen87/dev7 преди 6 години
.github 5360a81b8c r98 преди 6 години
build e94fd574f5 Updated builds. преди 6 години
docs d0c8c6e715 Update Object3D.html преди 6 години
editor 9b7d6849fa Remove JSONLoader преди 6 години
examples 9cc9b3d686 SSAOPass: Clean up преди 6 години
src 3665fb0ea0 Merge pull request #15222 from 06wj/patch_gltf преди 6 години
test 9b7d6849fa Remove JSONLoader преди 6 години
utils 9b7d6849fa Remove JSONLoader преди 6 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore преди 7 години
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 преди 7 години
.travis.yml 294d4b291a Tests against latest node преди 6 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md 4e39dbf418 README: Badges clean up. преди 6 години
package-lock.json 6d15ef5a80 Updated package-lock.json преди 6 години
package.json dfdf633dfd Upgrade dev dependencies преди 6 години
rollup.config.js 60a728d173 Rollup: Added plugin for converting gl constants to their values. преди 6 години

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases