Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 0aa0fa7dea Add license comment to fflate. il y a 4 ans
.github ffa72a4e66 Update CONTRIBUTING.md il y a 4 ans
build 670b1e9e85 r124 il y a 4 ans
docs 1f7353eb57 created docs/api/ko/constants and modified il y a 4 ans
editor d2efbc0ff5 Loaders: Replace inflate with fflate. il y a 4 ans
examples 0aa0fa7dea Add license comment to fflate. il y a 4 ans
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 il y a 4 ans
src 79f80b4992 r125dev il y a 4 ans
test db5db5f046 Tests: Add Object3D.DefaultMatrixAutoUpdate unit test il y a 4 ans
utils d2efbc0ff5 Loaders: Replace inflate with fflate. il y a 4 ans
.editorconfig f1ba3a32ed Remove indent size from .editorconfig il y a 6 ans
.gitattributes 5446f535d1 git should handle the line endings il y a 7 ans
.gitignore 08bac6a468 cleanup il y a 5 ans
LICENSE e122db35fe Update LICENSE il y a 5 ans
README.md b9f817e265 README: Changed frame-based animation to time-based animation. il y a 4 ans
icon.png c69db34ef8 Added icon.png il y a 6 ans
package-lock.json 39d529a0ec Updated: package.json il y a 4 ans
package.json 39d529a0ec Updated: package.json il y a 4 ans

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases