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cameras
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0aa53f0af9
Changed lookAt() functions so they don't overwrite the object matrix. Added quaternion support to Object3D.applyMatrix()
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13 years ago |
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core
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8d7d0f17e0
Renamed Matrix4's .extractPosition() and .extractRotation() to .copyPosition() and .copyRotation().
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13 years ago |
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extras
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5d3a56beaf
Removed yet some more .translate() and .rotateByAxis() instances. See #3185.
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13 years ago |
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lights
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7ef46e27d6
Incomplete .clone() to DirectionalLight and SpotLight.
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13 years ago |
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loaders
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a7482dc18d
SceneLoader: Handling geometry and material names.
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13 years ago |
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materials
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905ab19acc
Added morphTargets support to MeshNormalMaterial. Fixes #3200.
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13 years ago |
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math
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0bf97352fa
Matrix4.setRotationFrom* -> Matrix4.makeRotationFrom* and make them fully destructive as they are already partially destructive.
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13 years ago |
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objects
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a8a3934287
Mesh.updateMorphTargets() clean up.
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13 years ago |
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renderers
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04fb8d3a97
Merge remote-tracking branch 'zz85/master' into dev
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13 years ago |
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scenes
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ff27cf7fcc
Editor: added fog to scene export.
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13 years ago |
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textures
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0fd5a5ce24
Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8.
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13 years ago |
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Three.js
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1ce2b5bc38
r57
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13 years ago |