Ben Houston 0bf97352fa Matrix4.setRotationFrom* -> Matrix4.makeRotationFrom* and make them fully destructive as they are already partially destructive. 13 years ago
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cameras 0aa53f0af9 Changed lookAt() functions so they don't overwrite the object matrix. Added quaternion support to Object3D.applyMatrix() 13 years ago
core 8d7d0f17e0 Renamed Matrix4's .extractPosition() and .extractRotation() to .copyPosition() and .copyRotation(). 13 years ago
extras 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 13 years ago
lights 7ef46e27d6 Incomplete .clone() to DirectionalLight and SpotLight. 13 years ago
loaders a7482dc18d SceneLoader: Handling geometry and material names. 13 years ago
materials 905ab19acc Added morphTargets support to MeshNormalMaterial. Fixes #3200. 13 years ago
math 0bf97352fa Matrix4.setRotationFrom* -> Matrix4.makeRotationFrom* and make them fully destructive as they are already partially destructive. 13 years ago
objects a8a3934287 Mesh.updateMorphTargets() clean up. 13 years ago
renderers 04fb8d3a97 Merge remote-tracking branch 'zz85/master' into dev 13 years ago
scenes ff27cf7fcc Editor: added fog to scene export. 13 years ago
textures 0fd5a5ce24 Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8. 13 years ago
Three.js 1ce2b5bc38 r57 13 years ago